Editor UI - Hierarchy
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@@ -30,12 +30,11 @@ namespace Ichni.RhythmGame
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TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackPercentPoint>();
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point.Initialize(elementName, id, tags, isFirstGenerated);
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point.Initialize(elementName, id, tags, isFirstGenerated, track);
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point.track = track;
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point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
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point.trackPositioner.spline = track.trackPathSubmodule.path;
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point.trackPercent = trackPercent;
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point.SetParent(track);
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point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画,超过1将会循环
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