Editor UI - Hierarchy

This commit is contained in:
SoulliesOfficial
2025-02-09 23:47:42 -05:00
parent 3b0c65e277
commit d3928be99f
44 changed files with 2533 additions and 138 deletions

View File

@@ -22,12 +22,11 @@ namespace Ichni.RhythmGame
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
.AddComponent<TrackHeadPoint>();
head.Initialize(elementName, id, tags, isFirstGenerated);
head.Initialize(elementName, id, tags, isFirstGenerated, track);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
head.trackPositioner.spline = track.trackPathSubmodule.path;
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
head.SetParent(track);
return head;
}