Editor UI - Hierarchy
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@@ -22,12 +22,11 @@ namespace Ichni.RhythmGame
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackHeadPoint>();
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head.Initialize(elementName, id, tags, isFirstGenerated);
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head.Initialize(elementName, id, tags, isFirstGenerated, track);
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head.track = track;
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head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
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head.trackPositioner.spline = track.trackPathSubmodule.path;
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head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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head.SetParent(track);
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return head;
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}
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