Editor UI - Hierarchy
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@@ -29,13 +29,11 @@ namespace Ichni.RhythmGame
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PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
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.GetComponent<PathNode>();
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pathNode.Initialize(elementName, id, tags, isFirstGenerated);
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pathNode.Initialize(elementName, id, tags, isFirstGenerated, track);
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pathNode.track = track;
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track.trackPathSubmodule.pathNodeList.Add(pathNode);
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pathNode.SetParent(track);
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return pathNode;
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}
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