Editor UI - Hierarchy
This commit is contained in:
@@ -15,12 +15,11 @@ namespace Ichni.RhythmGame
|
||||
public ColorSubmodule colorSubmodule { get; set; }
|
||||
|
||||
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
|
||||
string themeBundleName, string objectName, GameElement parent)
|
||||
string themeBundleName, string objectName, GameElement parentElement)
|
||||
{
|
||||
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
|
||||
SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
|
||||
substantialObject.Initialize(elementName, id, tags, isFirstGenerated);
|
||||
substantialObject.SetParent(parent);
|
||||
SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent<SubstantialObject>();
|
||||
substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
|
||||
return substantialObject;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user