Editor UI - Hierarchy
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@@ -16,11 +16,10 @@ namespace Ichni.RhythmGame
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{
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Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
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.GetComponent<Tap>();
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tap.Initialize(elementName, id, tags, isFirstGenerated);
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tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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tap.exactJudgeTime = exactJudgeTime;
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tap.transformSubmodule = new TransformSubmodule(tap);
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tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
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tap.SetParent(parentElement);
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if (parentElement.TryGetComponent(out Track track))
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{
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