Editor UI - Hierarchy
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@@ -15,12 +15,11 @@ namespace Ichni.RhythmGame
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GameElement parentElement, float exactJudgeTime)
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{
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Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Stay>();
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stay.Initialize(elementName, id, tags, isFirstGenerated);
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stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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stay.exactJudgeTime = exactJudgeTime;
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stay.transformSubmodule = new TransformSubmodule(stay);
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stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
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stay.SetParent(parentElement);
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if (parentElement.TryGetComponent(out Track track))
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{
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if (track.trackTimeSubmodule != null)
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