Editor UI - Hierarchy
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@@ -18,12 +18,11 @@ namespace Ichni.RhythmGame
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{
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Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
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.GetComponent<Flick>();
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flick.Initialize(elementName, id, tags, isFirstGenerated);
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flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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flick.exactJudgeTime = exactJudgeTime;
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flick.availableFlickDirections = directions;
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flick.transformSubmodule = new TransformSubmodule(flick);
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flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
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flick.SetParent(parentElement);
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if (parentElement.TryGetComponent(out Track track))
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{
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