Editor UI - Hierarchy
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@@ -31,7 +31,7 @@ namespace Ichni.RhythmGame
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GameCamera gameCamera =
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Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
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gameCamera.Initialize(elementName, id, tags, isFirstGenerated);
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gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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gameCamera.parentElement = parentElement;
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gameCamera.cameraViewType = cameraViewType;
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gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;
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@@ -39,8 +39,6 @@ namespace Ichni.RhythmGame
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gameCamera.orthographicSize = orthographicSize;
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gameCamera.cameraTransform = gameCamera.transform;
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gameCamera.SetParent(parentElement);
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return gameCamera;
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}
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