Editor UI - Hierarchy
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@@ -12,13 +12,13 @@ namespace Ichni.RhythmGame
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public bool isStatic;
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parent, string themeBundleName, string objectName, bool isStatic)
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName, bool isStatic)
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{
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EnvironmentObject themeBundleObject =
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ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
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EnvironmentObject environmentObject =
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Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
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environmentObject.Initialize(elementName, id, tags, isFirstGenerated);
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Instantiate(themeBundleObject, parentElement.transform).GetComponent<EnvironmentObject>();
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environmentObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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environmentObject.isStatic = isStatic;
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return environmentObject;
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}
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