Editor UI - Hierarchy
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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
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{
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Swirl swirl = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Swirl>();
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swirl.Initialize(elementName, id, tags, isFirstGenerated);
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swirl.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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swirl.animatedObject = animatedObject;
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@@ -28,8 +28,7 @@ namespace Ichni.RhythmGame
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swirl.animationReturnType = FlexibleReturnType.Before;
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swirl.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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swirl.SetParent(animatedObject);
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//swirl.timeDurationSubmodule.SetDuration(eulerAngleX, eulerAngleY, eulerAngleZ);
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