Editor UI - Hierarchy

This commit is contained in:
SoulliesOfficial
2025-02-09 23:47:42 -05:00
parent 3b0c65e277
commit d3928be99f
44 changed files with 2533 additions and 138 deletions

View File

@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
{
Swirl swirl = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Swirl>();
swirl.Initialize(elementName, id, tags, isFirstGenerated);
swirl.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
swirl.animatedObject = animatedObject;
@@ -28,8 +28,7 @@ namespace Ichni.RhythmGame
swirl.animationReturnType = FlexibleReturnType.Before;
swirl.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
swirl.SetParent(animatedObject);
//swirl.timeDurationSubmodule.SetDuration(eulerAngleX, eulerAngleY, eulerAngleZ);