Editor UI - Hierarchy

This commit is contained in:
SoulliesOfficial
2025-02-09 23:47:42 -05:00
parent 3b0c65e277
commit d3928be99f
44 changed files with 2533 additions and 138 deletions

View File

@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
{
Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
scale.Initialize(elementName, id, tags, isFirstGenerated);
scale.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
scale.animatedObject = animatedObject;
@@ -27,8 +27,7 @@ namespace Ichni.RhythmGame
scale.animationReturnType = FlexibleReturnType.Before;
scale.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
scale.SetParent(animatedObject);
//scale.timeDurationSubmodule.SetDuration(scaleX, scaleY, scaleZ);
return scale;