Editor UI - Hierarchy
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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{
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Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
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scale.Initialize(elementName, id, tags, isFirstGenerated);
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scale.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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scale.animatedObject = animatedObject;
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@@ -27,8 +27,7 @@ namespace Ichni.RhythmGame
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scale.animationReturnType = FlexibleReturnType.Before;
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scale.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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scale.SetParent(animatedObject);
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//scale.timeDurationSubmodule.SetDuration(scaleX, scaleY, scaleZ);
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return scale;
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