Editor UI - Hierarchy
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@@ -22,7 +22,7 @@ namespace Ichni.RhythmGame
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{
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Displacement displacement = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
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displacement.Initialize(elementName, id, tags, isFirstGenerated);
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displacement.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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displacement.animatedObject = animatedObject;
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@@ -32,9 +32,7 @@ namespace Ichni.RhythmGame
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displacement.animationReturnType = FlexibleReturnType.Before;
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displacement.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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displacement.SetParent(animatedObject);
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//displacement.timeDurationSubmodule.SetDuration(positionX, positionY, positionZ);
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return displacement;
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