Editor UI - Hierarchy
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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{
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TrackTotalTimeChange trackTotalTimeChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
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.AddComponent<TrackTotalTimeChange>();
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trackTotalTimeChange.Initialize(elementName, id, tags, isFirstGenerated);
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trackTotalTimeChange.Initialize(elementName, id, tags, isFirstGenerated, animatedTrack);
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trackTotalTimeChange.animatedObject = animatedTrack;
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@@ -27,7 +27,6 @@ namespace Ichni.RhythmGame
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trackTotalTimeChange.animationReturnType = FlexibleReturnType.Before;
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//trackTotalTimeChange.timeDurationSubmodule.SetDuration(totalTime);
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trackTotalTimeChange.SetParent(animatedTrack);
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return trackTotalTimeChange;
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}
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