Editor UI - Hierarchy
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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BaseColorChange baseColorChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
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.AddComponent<BaseColorChange>();
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baseColorChange.Initialize(elementName, id, tags, isFirstGenerated);
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baseColorChange.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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baseColorChange.animatedObject = animatedObject;
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baseColorChange.colorR = colorR;
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@@ -29,8 +29,7 @@ namespace Ichni.RhythmGame
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baseColorChange.animationReturnType = FlexibleReturnType.Before;
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baseColorChange.targetColorSubmodule = (animatedObject as IHaveColorSubmodule).colorSubmodule;
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baseColorChange.SetParent(animatedObject);
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//baseColorChange.timeDurationSubmodule.SetDuration(colorR, colorG, colorB, colorA);
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return baseColorChange;
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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
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{
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EmissionColorChange emissionColorChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<EmissionColorChange>();
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emissionColorChange.Initialize(elementName, id, tags, isFirstGenerated);
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emissionColorChange.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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emissionColorChange.animatedObject = animatedObject;
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emissionColorChange.colorR = colorR;
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@@ -28,8 +28,7 @@ namespace Ichni.RhythmGame
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emissionColorChange.animationReturnType = FlexibleReturnType.Before;
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emissionColorChange.targetColorSubmodule = (animatedObject as IHaveColorSubmodule).colorSubmodule;
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emissionColorChange.SetParent(animatedObject);
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//emissionColorChange.timeDurationSubmodule.SetDuration(colorR, colorG, colorB, colorI);
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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{
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TrackTotalTimeChange trackTotalTimeChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
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.AddComponent<TrackTotalTimeChange>();
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trackTotalTimeChange.Initialize(elementName, id, tags, isFirstGenerated);
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trackTotalTimeChange.Initialize(elementName, id, tags, isFirstGenerated, animatedTrack);
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trackTotalTimeChange.animatedObject = animatedTrack;
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@@ -27,7 +27,6 @@ namespace Ichni.RhythmGame
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trackTotalTimeChange.animationReturnType = FlexibleReturnType.Before;
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//trackTotalTimeChange.timeDurationSubmodule.SetDuration(totalTime);
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trackTotalTimeChange.SetParent(animatedTrack);
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return trackTotalTimeChange;
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}
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@@ -22,7 +22,7 @@ namespace Ichni.RhythmGame
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{
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Displacement displacement = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
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displacement.Initialize(elementName, id, tags, isFirstGenerated);
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displacement.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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displacement.animatedObject = animatedObject;
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@@ -32,9 +32,7 @@ namespace Ichni.RhythmGame
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displacement.animationReturnType = FlexibleReturnType.Before;
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displacement.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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displacement.SetParent(animatedObject);
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//displacement.timeDurationSubmodule.SetDuration(positionX, positionY, positionZ);
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return displacement;
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@@ -23,7 +23,7 @@ namespace Ichni.RhythmGame
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{
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LookAt look = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<LookAt>();
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look.Initialize(elementName, id, tags, isFirstGenerated);
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look.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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look.animatedObject = animatedObject;
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look.lookAtObject = lookAtTarget;
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@@ -31,8 +31,7 @@ namespace Ichni.RhythmGame
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look.animationReturnType = FlexibleReturnType.Before;
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look.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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look.SetParent(animatedObject);
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//look.timeDurationSubmodule.SetDuration(-999f, 999f); //TODO: 换为(-delay, songLength)
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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{
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Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
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scale.Initialize(elementName, id, tags, isFirstGenerated);
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scale.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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scale.animatedObject = animatedObject;
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@@ -27,8 +27,7 @@ namespace Ichni.RhythmGame
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scale.animationReturnType = FlexibleReturnType.Before;
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scale.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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scale.SetParent(animatedObject);
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//scale.timeDurationSubmodule.SetDuration(scaleX, scaleY, scaleZ);
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return scale;
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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
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{
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Swirl swirl = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Swirl>();
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swirl.Initialize(elementName, id, tags, isFirstGenerated);
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swirl.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
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swirl.animatedObject = animatedObject;
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@@ -28,8 +28,7 @@ namespace Ichni.RhythmGame
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swirl.animationReturnType = FlexibleReturnType.Before;
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swirl.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
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swirl.SetParent(animatedObject);
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//swirl.timeDurationSubmodule.SetDuration(eulerAngleX, eulerAngleY, eulerAngleZ);
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