fix
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@@ -44,7 +44,7 @@ namespace Ichni.RhythmGame
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gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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cameraManager.gameCamera = gameCamera;
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cameraManager.backgroundCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(gameCamera.gameCamera);
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gameCamera.gameCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(cameraManager.backgroundCamera);
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if (cameraManager.isSceneCameraActive) gameCamera.gameCamera.enabled = false;
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