Inspector Secondary Window & QuickCopy

inspector的二级界面,主要用于工具制作。
重新制作了Track的QuickCopy功能
This commit is contained in:
SoulliesOfficial
2025-02-21 01:03:01 -05:00
parent 039bc5bddf
commit cd9ef00d13
50 changed files with 2332 additions and 229 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Unity.Mathematics;
@@ -70,6 +71,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Displacement");
var positionXButton = inspector.GenerateButton(this, container, "Position X",

View File

@@ -46,8 +46,6 @@ namespace Ichni.RhythmGame
throw new NotImplementedException();
}
public Inspector inspector => EditorManager.instance.uiManager.inspector;
public void SetUpInspector()
{

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@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
@@ -79,6 +80,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Color");
var baseColor = inspector.GenerateBaseColorPicker(this, container, "Base Color", nameof(originalBaseColor));
if ((attachedGameElement as IHaveColorSubmodule).haveEmission)

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@@ -61,6 +61,8 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
foreach (var effect in effectCollection)
{
var container = inspector.GenerateContainer(effect.Key);
@@ -145,8 +147,7 @@ namespace Ichni.RhythmGame
}
public BaseElement_BM matchedBM { get; set; }
public Inspector inspector => EditorManager.instance.uiManager.inspector;
/// <summary>
/// 效果的持续时间如果为0则表示瞬间效果
/// </summary>

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@@ -13,8 +13,6 @@ namespace Ichni.RhythmGame
public BaseElement_BM matchedBM { get; set; }
public Inspector inspector => EditorManager.instance.uiManager.inspector;
public SubmoduleBase(GameElement attachedGameElement)
{
this.attachedGameElement = attachedGameElement;

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@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Unity.Mathematics;
using UnityEngine;
@@ -87,10 +88,11 @@ namespace Ichni.RhythmGame
{
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Time Duration");
var overrideToggle = inspector.GenerateToggle(this, container, "Override Duration", nameof(isOverridingDuration));
var startTimeInputField = inspector.GenerateInputField(this, container, "Start Time", nameof(startTime));
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(endTime));
var startTimeInputField = inspector.GenerateParameterInputField(this, container, "Start Time", nameof(startTime));
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(endTime));
void SetInputFieldInteractable(bool interactable)
{

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@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UniRx;
using Unity.Mathematics;
@@ -86,14 +87,16 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Transform");
var originalPosInputField =
inspector.GenerateVec3InputField(this, container, "Start Position", nameof(originalPosition));
inspector.GenerateVector3InputField(this, container, "Start Position", nameof(originalPosition));
var originalRotInputField =
inspector.GenerateVec3InputField(this, container, "Start Rotation", nameof(originalEulerAngles));
inspector.GenerateVector3InputField(this, container, "Start Rotation", nameof(originalEulerAngles));
var originalScaleInputField =
inspector.GenerateVec3InputField(this, container, "Start Scale", nameof(originalScale));
inspector.GenerateVector3InputField(this, container, "Start Scale", nameof(originalScale));
var currentPosText =
inspector.GenerateParameterText(this, container, "Current Position", nameof(currentPosition), true);
var currentRotText =
@@ -135,6 +138,8 @@ namespace Ichni.RhythmGame
{
return;
}
bool willRefresh = false;
if (transformSubmodule.scaleDirtyMark)
{
@@ -147,6 +152,7 @@ namespace Ichni.RhythmGame
transformSubmodule.currentScale = transformSubmodule.originalScale + offset;
attachedGameElement.transform.localScale = transformSubmodule.currentScale;
transformSubmodule.scaleDirtyMark = false;
willRefresh = true;
}
if (transformSubmodule.eulerAnglesDirtyMark)
@@ -160,6 +166,7 @@ namespace Ichni.RhythmGame
transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
attachedGameElement.transform.localEulerAngles = transformSubmodule.currentEulerAngles;
transformSubmodule.eulerAnglesDirtyMark = false;
willRefresh = true;
}
if (transformSubmodule.positionDirtyMark)
@@ -173,11 +180,18 @@ namespace Ichni.RhythmGame
transformSubmodule.currentPosition = transformSubmodule.originalPosition + offset;
attachedGameElement.transform.localPosition = transformSubmodule.currentPosition;
transformSubmodule.positionDirtyMark = false;
willRefresh = true;
}
if(willRefresh)
{
attachedGameElement.Refresh();
}
transformSubmodule.scaleOffset.Clear();
transformSubmodule.eulerAnglesOffset.Clear();
transformSubmodule.positionOffset.Clear();
}).AddTo(attachedGameElement);
}
}

View File

@@ -43,6 +43,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Generate");
var folderButton = inspector.GenerateButton(this, container, "Folder",

View File

@@ -53,11 +53,12 @@ namespace Ichni.Editor
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Background Setter");
var useSkyboxToggle = inspector.GenerateToggle(this, container, "Use Skybox", nameof(useSkybox));
var skyboxThemeBundleField = inspector.GenerateInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
var skyboxMaterialNameField = inspector.GenerateInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
var backgroundSpriteField = inspector.GenerateInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
var skyboxThemeBundleField = inspector.GenerateParameterInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
var skyboxMaterialNameField = inspector.GenerateParameterInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
var backgroundSpriteField = inspector.GenerateParameterInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
var applyButton = inspector.GenerateButton(this, container, "Apply", Refresh);
useSkyboxToggle.AddListenerFunction(EditorManager.instance.backgroundController.EnableBackground);
useSkyboxToggle.AddListenerFunction(value =>

View File

@@ -39,9 +39,6 @@ namespace Ichni.RhythmGame
//存档类
public BaseElement_BM matchedBM { get; set; }
public Inspector inspector => EditorManager.instance.uiManager.inspector;
/// <summary>
/// 首次初始化
/// </summary>
@@ -151,8 +148,9 @@ namespace Ichni.RhythmGame
{
public virtual void SetUpInspector() //被点击时设置第一层Inspector
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Element Info");
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
{

View File

@@ -38,9 +38,10 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Bloom Shake");
var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(bloomTime));
var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(bloomPeak));
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Bloom Time", nameof(bloomTime));
var bloomPeakField = inspector.GenerateParameterInputField(this, container, "Bloom Peak", nameof(bloomPeak));
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UnityEngine;
@@ -42,8 +43,9 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Time Effects Collection");
var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
var timeInputField = inspector.GenerateParameterInputField(this, container, "Time", nameof(time));
var addEffectButton = inspector.GenerateButton(this, container, "Add Effect", () =>
{
IHaveEffectSubmodule.EffectCollection.TryGetValue("BloomShake", out var effect);

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using UnityEngine;
namespace Ichni.RhythmGame
@@ -15,7 +16,8 @@ namespace Ichni.RhythmGame
tempObj.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
tempObj.themeBundleName = string.Empty;
tempObj.objectName = string.Empty;
tempObj.themeBundleList = ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
tempObj.themeBundleList =
ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
tempObj.objectNameList = new List<string>();
return tempObj;
}
@@ -25,27 +27,33 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
var container = inspector.GenerateContainer("Temporary Object");
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", themeBundleList, nameof(themeBundleName));
themeBundleDropdown.AddListenerFunction(_ => inspector.SetInspector(this));
var container = inspector.GenerateContainer("Temporary Object");
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle",
themeBundleList, nameof(themeBundleName));
themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(this));
if (themeBundleName != String.Empty)
{
objectNameList = ThemeBundleManager.instance.GetThemeBundle(themeBundleName).assetList_GameObject.ConvertAll(x => x.name);
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name", objectNameList, nameof(objectName));
objectNameDropdown.AddListenerFunction(_ => inspector.SetInspector(this));
var objectNameDropdown =
inspector.GenerateDropdown(this, container, "Object Name", objectNameList, nameof(objectName));
objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(this));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name", new List<string>(), nameof(objectName));
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name",
new List<string>(), nameof(objectName));
objectNameDropdown.dropdown.interactable = false;
}
var generateButton = inspector.GenerateButton(this, container, "Generate", () =>
{
Delete();
inspector.ClearInspector();
inspectorMain.ClearInspector();
SubstantialObject.GenerateElement(elementName, elementGuid, tags, false, themeBundleName, objectName, parentElement);
});

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@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Sirenix.OdinInspector;
@@ -82,6 +83,8 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Path Node");

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@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -70,6 +71,8 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Track");
@@ -78,26 +81,26 @@ namespace Ichni.RhythmGame
{
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom,
TrackSamplingType.TimeDistributed, false);
inspector.SetInspector(this);
inspectorMain.SetInspector(this);
});
var trackTimeMovableButton = inspector.GenerateButton(this, container, "Track Time Movable",
() =>
{
trackTimeSubmodule = new TrackTimeSubmoduleMovable(this, 0, 1, 1, AnimationCurveType.Linear);
inspector.SetInspector(this);
inspectorMain.SetInspector(this);
});
var trackTimeStaticButton = inspector.GenerateButton(this, container, "Track Time Static",
() =>
{
trackTimeSubmodule = new TrackTimeSubmoduleStatic(this, 1, AnimationCurveType.Linear);
inspector.SetInspector(this);
inspectorMain.SetInspector(this);
});
var trackRendererAutoOrientButton = inspector.GenerateButton(this, container, "Track Renderer Auto Orient",
() =>
{
trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this);
inspector.SetInspector(this);
inspectorMain.SetInspector(this);
});
var trackRendererPathGeneratorButton = inspector.GenerateButton(this, container,
@@ -105,7 +108,7 @@ namespace Ichni.RhythmGame
() =>
{
trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(this);
inspector.SetInspector(this);
inspectorMain.SetInspector(this);
});
if (trackPathSubmodule != null)
@@ -141,6 +144,29 @@ namespace Ichni.RhythmGame
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
});
var QuickCopyButton = inspector.GenerateButton(this, container, "QuickCopy", () =>
{
IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
var qcContainer = qcWindow.GenerateContainer();
var xField = qcWindow.GenerateGetterInputField(qcContainer, "X offset", "0");
var yField = qcWindow.GenerateGetterInputField(qcContainer, "Y offset", "0");
var zField = qcWindow.GenerateGetterInputField(qcContainer, "Z offset", "0");
qcWindow.GenerateButton(this, qcContainer, "Copy", () =>
{
CopyPasteDeleteModule cpd = EditorManager.instance.operationManager.CopyPasteDeleteModule;
cpd.CopyElement(this);
cpd.PasteElement(parentElement);
Track newTrack = cpd.pastedElementList[0] as Track;
newTrack.trackPathSubmodule.pathNodeList.ForEach(pn =>
{
Vector3 offset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
pn.transformSubmodule.originalPosition += offset;
pn.transformSubmodule.Refresh();
});
});
});
container.SetDeviver(1);
}
}

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@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
@@ -90,6 +91,8 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Cross Track Point");
var trackSwitchButton = inspector.GenerateButton(this, container, "Track Switch",

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@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Unity.VisualScripting;
using UnityEngine;
@@ -73,6 +74,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Path");
var trackSpaceDropdown =
inspector.GenerateDropdown(this, container, "Space Type", typeof(Track.TrackSpaceType), nameof(trackSpaceType));
@@ -120,7 +122,7 @@ namespace Ichni.RhythmGame
public override void DuplicateBM(GameElement attached)
{
Track track = attachedElement as Track;
Track track = attached as Track;
track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
track.submoduleList.Add(track.trackPathSubmodule);
}

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@@ -1,8 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.Editor;
using Unity.VisualScripting;
using UnityEngine;
using Inspector = Unity.VisualScripting.Inspector;
namespace Ichni.RhythmGame
{
@@ -63,6 +65,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Auto Orient");
}
}
@@ -143,6 +146,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Path Generator");
}
}

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@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using UnityEngine;
namespace Ichni.RhythmGame
@@ -70,12 +71,15 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Time Movable");
var startTimeInputField =
inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
inspector.GenerateParameterInputField(this, container, "Start Time", nameof(trackStartTime));
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(trackEndTime));
var visibleTimeInputField =
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
inspector.GenerateParameterInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
var deleteButton = inspector.GenerateButton(this, container, "Delete",
@@ -83,7 +87,7 @@ namespace Ichni.RhythmGame
{
Delete();
track.trackTimeSubmodule = null;
inspector.SetInspector(track);
inspectorMain.SetInspector(track);
track.Refresh();
});
}
@@ -153,9 +157,12 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Time Static");
var totalTimeInputField =
inspector.GenerateInputField(this, container, "Total Time", nameof(trackTotalTime));
inspector.GenerateParameterInputField(this, container, "Total Time", nameof(trackTotalTime));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
var deleteButton = inspector.GenerateButton(this, container, "Delete",
@@ -163,7 +170,7 @@ namespace Ichni.RhythmGame
{
Delete();
track.trackTimeSubmodule = null;
inspector.SetInspector(track);
inspectorMain.SetInspector(track);
track.Refresh();
});
}