Inspector Secondary Window & QuickCopy
inspector的二级界面,主要用于工具制作。 重新制作了Track的QuickCopy功能
This commit is contained in:
189
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs
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189
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs
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@@ -0,0 +1,189 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni;
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using Ichni.Editor;
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using Ichni.RhythmGame;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public interface IHaveInspection
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{
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public RectTransform WindowRect { get; set; }
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public List<DynamicUIContainer> Containers { get; set; }
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public CompositeParameterWindow GenerateCompositeParameterWindow(IBaseElement baseElement, string title,
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string parameterName)
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{
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CompositeParameterWindow compositeParameterWindow =
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Object.Instantiate(EditorManager.instance.basePrefabs.compositeParameterWindow,
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EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
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.GetComponent<CompositeParameterWindow>();
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compositeParameterWindow.Initialize(baseElement, title, parameterName);
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return compositeParameterWindow;
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}
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container =
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Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
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.GetComponent<DynamicUIContainer>();
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container.title.text = title;
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Containers.Add(container);
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return container;
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}
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public DynamicUIContainer GenerateContainer()
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{
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DynamicUIContainer container =
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Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
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.GetComponent<DynamicUIContainer>();
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Object.Destroy(container.title.gameObject);
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Containers.Add(container);
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return container;
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}
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public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUIContainer container, string buttonText,
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UnityAction function, string title = "null")
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{
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DynamicUIButton button = Object.Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
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.GetComponent<DynamicUIButton>();
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button.SetText(buttonText, title != "null");
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button.Initialize(baseElement, title, "null");
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button.ApplyFunction(function);
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container.dynamicUIElements.Add(button);
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return button;
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}
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public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName)
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{
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DynamicUIToggle toggle = Object.Instantiate(EditorManager.instance.basePrefabs.toggle, container.rect)
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.GetComponent<DynamicUIToggle>();
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toggle.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(toggle);
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return toggle;
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}
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public DynamicUIGetterInputField GenerateGetterInputField(DynamicUIContainer container,
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string title, string defaultText)
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{
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DynamicUIGetterInputField getterInputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.getterInputField, container.rect)
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.GetComponent<DynamicUIGetterInputField>();
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getterInputField.Initialize(null, title, string.Empty);
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getterInputField.SetDefaultText(defaultText);
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container.dynamicUIElements.Add(getterInputField);
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return getterInputField;
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}
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public DynamicUIParameterInputField GenerateParameterInputField(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIParameterInputField parameterInputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterInputField, container.rect)
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.GetComponent<DynamicUIParameterInputField>();
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parameterInputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(parameterInputField);
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return parameterInputField;
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}
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public DynamicUIVector3InputField GenerateVector3InputField(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIVector3InputField vector3InputField =
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Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIBaseColorPicker colorPicker = Object
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.Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, container.rect)
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.GetComponent<DynamicUIBaseColorPicker>();
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colorPicker.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIEmissionColorPicker GenerateEmissionColorPicker(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string emissionEnabledName, string emissionColorName, string emissionIntensityName)
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{
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DynamicUIEmissionColorPicker colorPicker = Object
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.Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, container.rect)
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.GetComponent<DynamicUIEmissionColorPicker>();
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colorPicker.Initialize(baseElement, title, emissionEnabledName, emissionColorName, emissionIntensityName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container,
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string content)
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{
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DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetContent(content);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container,
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System.Func<string> action)
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{
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DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetUpdatingContent(action);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIParameterText parameterText = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterText, container.rect)
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.GetComponent<DynamicUIParameterText>();
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parameterText.Initialize(baseElement, title, parameterName);
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parameterText.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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System.Type enumType, string parameterName)
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{
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DynamicUIEnumDropdown enumDropdown = Object
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.Instantiate(EditorManager.instance.basePrefabs.enumDropdown, container.rect)
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.GetComponent<DynamicUIEnumDropdown>();
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enumDropdown.SetUpEnum(enumType);
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enumDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(enumDropdown);
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return enumDropdown;
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}
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public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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List<string> stringList, string parameterName)
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{
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DynamicUIStringListDropdown stringListDropdown = Object
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.Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, container.rect)
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.GetComponent<DynamicUIStringListDropdown>();
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stringListDropdown.SetUpStringList(stringList);
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stringListDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(stringListDropdown);
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return stringListDropdown;
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}
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}
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}
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11
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs.meta
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11
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f09909b044c24c8cbd5c5375403bce9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,12 +9,20 @@ using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public partial class Inspector : StaticWindow
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public partial class Inspector : StaticWindow, IHaveInspection
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{
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public GameElement connectedGameElement;
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public Canvas inspectorCanvas;
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public RectTransform inspectorRect;
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public List<DynamicUIContainer> containers;
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public RectTransform WindowRect { get; set; }
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public List<DynamicUIContainer> Containers { get; set; }
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private void Awake()
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{
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WindowRect = inspectorRect;
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Containers = new List<DynamicUIContainer>();
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}
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/// <summary>
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/// 先清空所有的容器,然后为当前的GameElement设置Inspector
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@@ -26,159 +34,19 @@ namespace Ichni.Editor
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connectedGameElement = gameElement;
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connectedGameElement.SetUpInspector();
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}
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public void ClearInspector()
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{
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containers.ForEach(container => Destroy(container.gameObject));
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containers.Clear();
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}
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}
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public partial class Inspector
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{
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public CompositeParameterWindow GenerateCompositeParameterWindow(IBaseElement baseElement, string title, string parameterName)
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{
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CompositeParameterWindow compositeParameterWindow =
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Instantiate(EditorManager.instance.basePrefabs.compositeParameterWindow,
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EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
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.GetComponent<CompositeParameterWindow>();
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compositeParameterWindow.Initialize(baseElement, title, parameterName);
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return compositeParameterWindow;
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}
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
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.GetComponent<DynamicUIContainer>();
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container.title.text = title;
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containers.Add(container);
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return container;
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Containers.ForEach(container => Destroy(container.gameObject));
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Containers.Clear();
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}
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public DynamicUIContainer GenerateContainer()
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public InspectorSecondaryWindow GenerateSecondaryWindow(GameElement gameElement, string title)
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{
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
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.GetComponent<DynamicUIContainer>();
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Destroy(container.title.gameObject);
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containers.Add(container);
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return container;
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}
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public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUIContainer container, string buttonText,
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UnityAction function, string title = "null")
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{
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DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
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.GetComponent<DynamicUIButton>();
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button.SetText(buttonText, title != "null");
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button.Initialize(baseElement, title, "null");
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button.ApplyFunction(function);
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container.dynamicUIElements.Add(button);
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return button;
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}
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public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName)
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{
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DynamicUIToggle toggle = Instantiate(EditorManager.instance.basePrefabs.toggle, container.rect)
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.GetComponent<DynamicUIToggle>();
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toggle.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(toggle);
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return toggle;
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}
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public DynamicUIInputField GenerateInputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIVector3InputField GenerateVec3InputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIVector3InputField vector3InputField =
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Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIBaseColorPicker colorPicker = Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, container.rect)
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.GetComponent<DynamicUIBaseColorPicker>();
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colorPicker.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIEmissionColorPicker GenerateEmissionColorPicker(IBaseElement baseElement, DynamicUIContainer container,
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string title, string emissionEnabledName, string emissionColorName, string emissionIntensityName)
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{
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DynamicUIEmissionColorPicker colorPicker = Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, container.rect)
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.GetComponent<DynamicUIEmissionColorPicker>();
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colorPicker.Initialize(baseElement, title, emissionEnabledName, emissionColorName, emissionIntensityName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container, string content)
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{
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DynamicUIHintText hintText = Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetContent(content);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container, Func<string> action)
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{
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DynamicUIHintText hintText = Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetUpdatingContent(action);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIParameterText parameterText = Instantiate(EditorManager.instance.basePrefabs.parameterText, container.rect)
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.GetComponent<DynamicUIParameterText>();
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parameterText.Initialize(baseElement, title, parameterName);
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parameterText.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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Type enumType, string parameterName)
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{
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DynamicUIEnumDropdown enumDropdown = Instantiate(EditorManager.instance.basePrefabs.enumDropdown, container.rect)
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.GetComponent<DynamicUIEnumDropdown>();
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enumDropdown.SetUpEnum(enumType);
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enumDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(enumDropdown);
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return enumDropdown;
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}
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public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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List<string> stringList, string parameterName)
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{
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DynamicUIStringListDropdown stringListDropdown = Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, container.rect)
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.GetComponent<DynamicUIStringListDropdown>();
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stringListDropdown.SetUpStringList(stringList);
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stringListDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(stringListDropdown);
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return stringListDropdown;
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InspectorSecondaryWindow secondaryWindow = Instantiate(EditorManager.instance.basePrefabs.inspectorSecondaryWindow,
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inspectorCanvas.transform).GetComponent<InspectorSecondaryWindow>();
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secondaryWindow.Initialize(gameElement, title);
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return secondaryWindow;
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}
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}
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}
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@@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class InspectorSecondaryWindow : MovableWindow, IHaveInspection
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{
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public GameElement connectedGameElement;
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public RectTransform WindowRect { get; set; }
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public List<DynamicUIContainer> Containers { get; set; }
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public void Initialize(GameElement gameElement, string title)
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{
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WindowRect = windowRect;
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Containers = new List<DynamicUIContainer>();
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connectedGameElement = gameElement;
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this.title.text = title;
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closeButton.onClick.AddListener(() =>
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{
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Destroy(gameObject);
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});
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3a2f377bdefd245dea2e040dba8bb02c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user