Inspector Secondary Window & QuickCopy
inspector的二级界面,主要用于工具制作。 重新制作了Track的QuickCopy功能
This commit is contained in:
@@ -26,7 +26,6 @@ namespace Ichni.Editor
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public virtual void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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this.connectedBaseElement = baseElement;
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this.parameterName = parameterName;
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if (title != string.Empty)
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@@ -37,7 +36,6 @@ namespace Ichni.Editor
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{
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this.title.gameObject.SetActive(false);
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}
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}
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public virtual void DeviverSet(int DeviveNum){
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@@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using TMPro;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class DynamicUIGetterInputField : DynamicUIElement
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{
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public TMP_InputField inputField;
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public void SetDefaultText(string text)
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{
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inputField.text = text;
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}
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public T GetResult<T>()
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{
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return (T)System.Convert.ChangeType(inputField.text, typeof(T));
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}
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public string GetResult()
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{
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return inputField.text;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 230247eae56474f058bf4a2184cadd9a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,7 +8,7 @@ using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public class DynamicUIInputField : DynamicUIElement
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public class DynamicUIParameterInputField : DynamicUIElement
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{
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public TMP_InputField inputField;
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189
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs
Normal file
189
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs
Normal file
@@ -0,0 +1,189 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni;
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using Ichni.Editor;
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using Ichni.RhythmGame;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public interface IHaveInspection
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{
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public RectTransform WindowRect { get; set; }
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public List<DynamicUIContainer> Containers { get; set; }
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public CompositeParameterWindow GenerateCompositeParameterWindow(IBaseElement baseElement, string title,
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string parameterName)
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{
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CompositeParameterWindow compositeParameterWindow =
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Object.Instantiate(EditorManager.instance.basePrefabs.compositeParameterWindow,
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EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
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.GetComponent<CompositeParameterWindow>();
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compositeParameterWindow.Initialize(baseElement, title, parameterName);
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return compositeParameterWindow;
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}
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container =
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Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
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.GetComponent<DynamicUIContainer>();
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container.title.text = title;
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Containers.Add(container);
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return container;
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}
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public DynamicUIContainer GenerateContainer()
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{
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DynamicUIContainer container =
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Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
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.GetComponent<DynamicUIContainer>();
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Object.Destroy(container.title.gameObject);
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Containers.Add(container);
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return container;
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}
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public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUIContainer container, string buttonText,
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UnityAction function, string title = "null")
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{
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DynamicUIButton button = Object.Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
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.GetComponent<DynamicUIButton>();
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button.SetText(buttonText, title != "null");
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button.Initialize(baseElement, title, "null");
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button.ApplyFunction(function);
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container.dynamicUIElements.Add(button);
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return button;
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}
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public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName)
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{
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DynamicUIToggle toggle = Object.Instantiate(EditorManager.instance.basePrefabs.toggle, container.rect)
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.GetComponent<DynamicUIToggle>();
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toggle.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(toggle);
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return toggle;
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}
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public DynamicUIGetterInputField GenerateGetterInputField(DynamicUIContainer container,
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string title, string defaultText)
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{
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DynamicUIGetterInputField getterInputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.getterInputField, container.rect)
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.GetComponent<DynamicUIGetterInputField>();
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getterInputField.Initialize(null, title, string.Empty);
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getterInputField.SetDefaultText(defaultText);
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container.dynamicUIElements.Add(getterInputField);
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return getterInputField;
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}
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public DynamicUIParameterInputField GenerateParameterInputField(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIParameterInputField parameterInputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterInputField, container.rect)
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.GetComponent<DynamicUIParameterInputField>();
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parameterInputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(parameterInputField);
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return parameterInputField;
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}
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public DynamicUIVector3InputField GenerateVector3InputField(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIVector3InputField vector3InputField =
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Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIBaseColorPicker colorPicker = Object
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.Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, container.rect)
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.GetComponent<DynamicUIBaseColorPicker>();
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colorPicker.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIEmissionColorPicker GenerateEmissionColorPicker(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string emissionEnabledName, string emissionColorName, string emissionIntensityName)
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{
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DynamicUIEmissionColorPicker colorPicker = Object
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.Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, container.rect)
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.GetComponent<DynamicUIEmissionColorPicker>();
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colorPicker.Initialize(baseElement, title, emissionEnabledName, emissionColorName, emissionIntensityName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container,
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string content)
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{
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DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetContent(content);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container,
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System.Func<string> action)
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{
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DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetUpdatingContent(action);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIParameterText parameterText = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterText, container.rect)
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.GetComponent<DynamicUIParameterText>();
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parameterText.Initialize(baseElement, title, parameterName);
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parameterText.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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System.Type enumType, string parameterName)
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{
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DynamicUIEnumDropdown enumDropdown = Object
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.Instantiate(EditorManager.instance.basePrefabs.enumDropdown, container.rect)
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.GetComponent<DynamicUIEnumDropdown>();
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enumDropdown.SetUpEnum(enumType);
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enumDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(enumDropdown);
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return enumDropdown;
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}
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public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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List<string> stringList, string parameterName)
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{
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DynamicUIStringListDropdown stringListDropdown = Object
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.Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, container.rect)
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.GetComponent<DynamicUIStringListDropdown>();
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stringListDropdown.SetUpStringList(stringList);
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stringListDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(stringListDropdown);
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return stringListDropdown;
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}
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}
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}
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11
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs.meta
Normal file
11
Assets/Scripts/DynamicUI/Inspector/IHaveInspection.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f09909b044c24c8cbd5c5375403bce9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,12 +9,20 @@ using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public partial class Inspector : StaticWindow
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public partial class Inspector : StaticWindow, IHaveInspection
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{
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public GameElement connectedGameElement;
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public Canvas inspectorCanvas;
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public RectTransform inspectorRect;
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public List<DynamicUIContainer> containers;
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public RectTransform WindowRect { get; set; }
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public List<DynamicUIContainer> Containers { get; set; }
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private void Awake()
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{
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WindowRect = inspectorRect;
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Containers = new List<DynamicUIContainer>();
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}
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/// <summary>
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/// 先清空所有的容器,然后为当前的GameElement设置Inspector
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@@ -26,159 +34,19 @@ namespace Ichni.Editor
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connectedGameElement = gameElement;
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connectedGameElement.SetUpInspector();
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}
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public void ClearInspector()
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{
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containers.ForEach(container => Destroy(container.gameObject));
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containers.Clear();
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}
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}
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public partial class Inspector
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{
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public CompositeParameterWindow GenerateCompositeParameterWindow(IBaseElement baseElement, string title, string parameterName)
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{
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CompositeParameterWindow compositeParameterWindow =
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Instantiate(EditorManager.instance.basePrefabs.compositeParameterWindow,
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EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
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.GetComponent<CompositeParameterWindow>();
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compositeParameterWindow.Initialize(baseElement, title, parameterName);
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return compositeParameterWindow;
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}
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
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.GetComponent<DynamicUIContainer>();
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container.title.text = title;
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containers.Add(container);
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return container;
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Containers.ForEach(container => Destroy(container.gameObject));
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Containers.Clear();
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}
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public DynamicUIContainer GenerateContainer()
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public InspectorSecondaryWindow GenerateSecondaryWindow(GameElement gameElement, string title)
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{
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
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.GetComponent<DynamicUIContainer>();
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Destroy(container.title.gameObject);
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containers.Add(container);
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return container;
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}
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public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUIContainer container, string buttonText,
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UnityAction function, string title = "null")
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{
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DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
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.GetComponent<DynamicUIButton>();
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button.SetText(buttonText, title != "null");
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button.Initialize(baseElement, title, "null");
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button.ApplyFunction(function);
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container.dynamicUIElements.Add(button);
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return button;
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}
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public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName)
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{
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DynamicUIToggle toggle = Instantiate(EditorManager.instance.basePrefabs.toggle, container.rect)
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.GetComponent<DynamicUIToggle>();
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toggle.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(toggle);
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return toggle;
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}
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public DynamicUIInputField GenerateInputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIVector3InputField GenerateVec3InputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIVector3InputField vector3InputField =
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Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIBaseColorPicker colorPicker = Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, container.rect)
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.GetComponent<DynamicUIBaseColorPicker>();
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colorPicker.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIEmissionColorPicker GenerateEmissionColorPicker(IBaseElement baseElement, DynamicUIContainer container,
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string title, string emissionEnabledName, string emissionColorName, string emissionIntensityName)
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{
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DynamicUIEmissionColorPicker colorPicker = Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, container.rect)
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.GetComponent<DynamicUIEmissionColorPicker>();
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colorPicker.Initialize(baseElement, title, emissionEnabledName, emissionColorName, emissionIntensityName);
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container, string content)
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{
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DynamicUIHintText hintText = Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetContent(content);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container, Func<string> action)
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{
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DynamicUIHintText hintText = Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
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.GetComponent<DynamicUIHintText>();
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hintText.Initialize(baseElement, string.Empty, string.Empty);
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hintText.SetUpdatingContent(action);
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container.dynamicUIElements.Add(hintText);
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return hintText;
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}
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public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIParameterText parameterText = Instantiate(EditorManager.instance.basePrefabs.parameterText, container.rect)
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.GetComponent<DynamicUIParameterText>();
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parameterText.Initialize(baseElement, title, parameterName);
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parameterText.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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Type enumType, string parameterName)
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{
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DynamicUIEnumDropdown enumDropdown = Instantiate(EditorManager.instance.basePrefabs.enumDropdown, container.rect)
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||||
.GetComponent<DynamicUIEnumDropdown>();
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enumDropdown.SetUpEnum(enumType);
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enumDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(enumDropdown);
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return enumDropdown;
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}
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public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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List<string> stringList, string parameterName)
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{
|
||||
DynamicUIStringListDropdown stringListDropdown = Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, container.rect)
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||||
.GetComponent<DynamicUIStringListDropdown>();
|
||||
stringListDropdown.SetUpStringList(stringList);
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stringListDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(stringListDropdown);
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return stringListDropdown;
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InspectorSecondaryWindow secondaryWindow = Instantiate(EditorManager.instance.basePrefabs.inspectorSecondaryWindow,
|
||||
inspectorCanvas.transform).GetComponent<InspectorSecondaryWindow>();
|
||||
secondaryWindow.Initialize(gameElement, title);
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||||
return secondaryWindow;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.Editor
|
||||
{
|
||||
public class InspectorSecondaryWindow : MovableWindow, IHaveInspection
|
||||
{
|
||||
public GameElement connectedGameElement;
|
||||
public RectTransform WindowRect { get; set; }
|
||||
public List<DynamicUIContainer> Containers { get; set; }
|
||||
|
||||
public void Initialize(GameElement gameElement, string title)
|
||||
{
|
||||
WindowRect = windowRect;
|
||||
Containers = new List<DynamicUIContainer>();
|
||||
|
||||
connectedGameElement = gameElement;
|
||||
this.title.text = title;
|
||||
closeButton.onClick.AddListener(() =>
|
||||
{
|
||||
Destroy(gameObject);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a2f377bdefd245dea2e040dba8bb02c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,6 +12,5 @@ namespace Ichni.Editor
|
||||
public RectTransform windowRect;
|
||||
public Button closeButton;
|
||||
public TMP_Text title;
|
||||
public DynamicUIContainer container;
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using Unity.Mathematics;
|
||||
@@ -70,6 +71,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
base.SetUpInspector();
|
||||
var container = inspector.GenerateContainer("Displacement");
|
||||
var positionXButton = inspector.GenerateButton(this, container, "Position X",
|
||||
|
||||
@@ -46,8 +46,6 @@ namespace Ichni.RhythmGame
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Inspector inspector => EditorManager.instance.uiManager.inspector;
|
||||
|
||||
public void SetUpInspector()
|
||||
{
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -79,6 +80,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Color");
|
||||
var baseColor = inspector.GenerateBaseColorPicker(this, container, "Base Color", nameof(originalBaseColor));
|
||||
if ((attachedGameElement as IHaveColorSubmodule).haveEmission)
|
||||
|
||||
@@ -61,6 +61,8 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
foreach (var effect in effectCollection)
|
||||
{
|
||||
var container = inspector.GenerateContainer(effect.Key);
|
||||
@@ -145,8 +147,7 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
public Inspector inspector => EditorManager.instance.uiManager.inspector;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 效果的持续时间,如果为0则表示瞬间效果
|
||||
/// </summary>
|
||||
|
||||
@@ -13,8 +13,6 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
|
||||
public Inspector inspector => EditorManager.instance.uiManager.inspector;
|
||||
|
||||
public SubmoduleBase(GameElement attachedGameElement)
|
||||
{
|
||||
this.attachedGameElement = attachedGameElement;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
@@ -87,10 +88,11 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Time Duration");
|
||||
var overrideToggle = inspector.GenerateToggle(this, container, "Override Duration", nameof(isOverridingDuration));
|
||||
var startTimeInputField = inspector.GenerateInputField(this, container, "Start Time", nameof(startTime));
|
||||
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(endTime));
|
||||
var startTimeInputField = inspector.GenerateParameterInputField(this, container, "Start Time", nameof(startTime));
|
||||
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(endTime));
|
||||
|
||||
void SetInputFieldInteractable(bool interactable)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UniRx;
|
||||
using Unity.Mathematics;
|
||||
@@ -86,14 +87,16 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Transform");
|
||||
|
||||
var originalPosInputField =
|
||||
inspector.GenerateVec3InputField(this, container, "Start Position", nameof(originalPosition));
|
||||
inspector.GenerateVector3InputField(this, container, "Start Position", nameof(originalPosition));
|
||||
var originalRotInputField =
|
||||
inspector.GenerateVec3InputField(this, container, "Start Rotation", nameof(originalEulerAngles));
|
||||
inspector.GenerateVector3InputField(this, container, "Start Rotation", nameof(originalEulerAngles));
|
||||
var originalScaleInputField =
|
||||
inspector.GenerateVec3InputField(this, container, "Start Scale", nameof(originalScale));
|
||||
inspector.GenerateVector3InputField(this, container, "Start Scale", nameof(originalScale));
|
||||
var currentPosText =
|
||||
inspector.GenerateParameterText(this, container, "Current Position", nameof(currentPosition), true);
|
||||
var currentRotText =
|
||||
@@ -135,6 +138,8 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool willRefresh = false;
|
||||
|
||||
if (transformSubmodule.scaleDirtyMark)
|
||||
{
|
||||
@@ -147,6 +152,7 @@ namespace Ichni.RhythmGame
|
||||
transformSubmodule.currentScale = transformSubmodule.originalScale + offset;
|
||||
attachedGameElement.transform.localScale = transformSubmodule.currentScale;
|
||||
transformSubmodule.scaleDirtyMark = false;
|
||||
willRefresh = true;
|
||||
}
|
||||
|
||||
if (transformSubmodule.eulerAnglesDirtyMark)
|
||||
@@ -160,6 +166,7 @@ namespace Ichni.RhythmGame
|
||||
transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
|
||||
attachedGameElement.transform.localEulerAngles = transformSubmodule.currentEulerAngles;
|
||||
transformSubmodule.eulerAnglesDirtyMark = false;
|
||||
willRefresh = true;
|
||||
}
|
||||
|
||||
if (transformSubmodule.positionDirtyMark)
|
||||
@@ -173,11 +180,18 @@ namespace Ichni.RhythmGame
|
||||
transformSubmodule.currentPosition = transformSubmodule.originalPosition + offset;
|
||||
attachedGameElement.transform.localPosition = transformSubmodule.currentPosition;
|
||||
transformSubmodule.positionDirtyMark = false;
|
||||
willRefresh = true;
|
||||
}
|
||||
|
||||
if(willRefresh)
|
||||
{
|
||||
attachedGameElement.Refresh();
|
||||
}
|
||||
|
||||
transformSubmodule.scaleOffset.Clear();
|
||||
transformSubmodule.eulerAnglesOffset.Clear();
|
||||
transformSubmodule.positionOffset.Clear();
|
||||
|
||||
}).AddTo(attachedGameElement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
base.SetUpInspector();
|
||||
var container = inspector.GenerateContainer("Generate");
|
||||
var folderButton = inspector.GenerateButton(this, container, "Folder",
|
||||
|
||||
@@ -53,11 +53,12 @@ namespace Ichni.Editor
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Background Setter");
|
||||
var useSkyboxToggle = inspector.GenerateToggle(this, container, "Use Skybox", nameof(useSkybox));
|
||||
var skyboxThemeBundleField = inspector.GenerateInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
|
||||
var skyboxMaterialNameField = inspector.GenerateInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
|
||||
var backgroundSpriteField = inspector.GenerateInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
|
||||
var skyboxThemeBundleField = inspector.GenerateParameterInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
|
||||
var skyboxMaterialNameField = inspector.GenerateParameterInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
|
||||
var backgroundSpriteField = inspector.GenerateParameterInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
|
||||
var applyButton = inspector.GenerateButton(this, container, "Apply", Refresh);
|
||||
useSkyboxToggle.AddListenerFunction(EditorManager.instance.backgroundController.EnableBackground);
|
||||
useSkyboxToggle.AddListenerFunction(value =>
|
||||
|
||||
@@ -39,9 +39,6 @@ namespace Ichni.RhythmGame
|
||||
//存档类
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
|
||||
public Inspector inspector => EditorManager.instance.uiManager.inspector;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 首次初始化
|
||||
/// </summary>
|
||||
@@ -151,8 +148,9 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public virtual void SetUpInspector() //被点击时设置第一层Inspector
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Element Info");
|
||||
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
|
||||
var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
|
||||
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
|
||||
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
|
||||
{
|
||||
|
||||
@@ -38,9 +38,10 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Bloom Shake");
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(bloomTime));
|
||||
var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(bloomPeak));
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Bloom Time", nameof(bloomTime));
|
||||
var bloomPeakField = inspector.GenerateParameterInputField(this, container, "Bloom Peak", nameof(bloomPeak));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
@@ -42,8 +43,9 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Time Effects Collection");
|
||||
var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
|
||||
var timeInputField = inspector.GenerateParameterInputField(this, container, "Time", nameof(time));
|
||||
var addEffectButton = inspector.GenerateButton(this, container, "Add Effect", () =>
|
||||
{
|
||||
IHaveEffectSubmodule.EffectCollection.TryGetValue("BloomShake", out var effect);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
@@ -15,7 +16,8 @@ namespace Ichni.RhythmGame
|
||||
tempObj.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
tempObj.themeBundleName = string.Empty;
|
||||
tempObj.objectName = string.Empty;
|
||||
tempObj.themeBundleList = ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
|
||||
tempObj.themeBundleList =
|
||||
ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
|
||||
tempObj.objectNameList = new List<string>();
|
||||
return tempObj;
|
||||
}
|
||||
@@ -25,27 +27,33 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
var container = inspector.GenerateContainer("Temporary Object");
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", themeBundleList, nameof(themeBundleName));
|
||||
themeBundleDropdown.AddListenerFunction(_ => inspector.SetInspector(this));
|
||||
var container = inspector.GenerateContainer("Temporary Object");
|
||||
|
||||
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle",
|
||||
themeBundleList, nameof(themeBundleName));
|
||||
themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(this));
|
||||
|
||||
if (themeBundleName != String.Empty)
|
||||
{
|
||||
objectNameList = ThemeBundleManager.instance.GetThemeBundle(themeBundleName).assetList_GameObject.ConvertAll(x => x.name);
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name", objectNameList, nameof(objectName));
|
||||
objectNameDropdown.AddListenerFunction(_ => inspector.SetInspector(this));
|
||||
var objectNameDropdown =
|
||||
inspector.GenerateDropdown(this, container, "Object Name", objectNameList, nameof(objectName));
|
||||
objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(this));
|
||||
}
|
||||
else
|
||||
{
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name", new List<string>(), nameof(objectName));
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name",
|
||||
new List<string>(), nameof(objectName));
|
||||
objectNameDropdown.dropdown.interactable = false;
|
||||
}
|
||||
|
||||
var generateButton = inspector.GenerateButton(this, container, "Generate", () =>
|
||||
{
|
||||
Delete();
|
||||
inspector.ClearInspector();
|
||||
inspectorMain.ClearInspector();
|
||||
SubstantialObject.GenerateElement(elementName, elementGuid, tags, false, themeBundleName, objectName, parentElement);
|
||||
});
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using Sirenix.OdinInspector;
|
||||
@@ -82,6 +83,8 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
base.SetUpInspector();
|
||||
|
||||
var container = inspector.GenerateContainer("Path Node");
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
@@ -70,6 +71,8 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
base.SetUpInspector();
|
||||
|
||||
var container = inspector.GenerateContainer("Track");
|
||||
@@ -78,26 +81,26 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom,
|
||||
TrackSamplingType.TimeDistributed, false);
|
||||
inspector.SetInspector(this);
|
||||
inspectorMain.SetInspector(this);
|
||||
});
|
||||
var trackTimeMovableButton = inspector.GenerateButton(this, container, "Track Time Movable",
|
||||
() =>
|
||||
{
|
||||
trackTimeSubmodule = new TrackTimeSubmoduleMovable(this, 0, 1, 1, AnimationCurveType.Linear);
|
||||
inspector.SetInspector(this);
|
||||
inspectorMain.SetInspector(this);
|
||||
});
|
||||
var trackTimeStaticButton = inspector.GenerateButton(this, container, "Track Time Static",
|
||||
() =>
|
||||
{
|
||||
trackTimeSubmodule = new TrackTimeSubmoduleStatic(this, 1, AnimationCurveType.Linear);
|
||||
inspector.SetInspector(this);
|
||||
inspectorMain.SetInspector(this);
|
||||
});
|
||||
|
||||
var trackRendererAutoOrientButton = inspector.GenerateButton(this, container, "Track Renderer Auto Orient",
|
||||
() =>
|
||||
{
|
||||
trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this);
|
||||
inspector.SetInspector(this);
|
||||
inspectorMain.SetInspector(this);
|
||||
});
|
||||
|
||||
var trackRendererPathGeneratorButton = inspector.GenerateButton(this, container,
|
||||
@@ -105,7 +108,7 @@ namespace Ichni.RhythmGame
|
||||
() =>
|
||||
{
|
||||
trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(this);
|
||||
inspector.SetInspector(this);
|
||||
inspectorMain.SetInspector(this);
|
||||
});
|
||||
|
||||
if (trackPathSubmodule != null)
|
||||
@@ -141,6 +144,29 @@ namespace Ichni.RhythmGame
|
||||
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
|
||||
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
|
||||
});
|
||||
|
||||
var QuickCopyButton = inspector.GenerateButton(this, container, "QuickCopy", () =>
|
||||
{
|
||||
IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
|
||||
var qcContainer = qcWindow.GenerateContainer();
|
||||
var xField = qcWindow.GenerateGetterInputField(qcContainer, "X offset", "0");
|
||||
var yField = qcWindow.GenerateGetterInputField(qcContainer, "Y offset", "0");
|
||||
var zField = qcWindow.GenerateGetterInputField(qcContainer, "Z offset", "0");
|
||||
qcWindow.GenerateButton(this, qcContainer, "Copy", () =>
|
||||
{
|
||||
CopyPasteDeleteModule cpd = EditorManager.instance.operationManager.CopyPasteDeleteModule;
|
||||
cpd.CopyElement(this);
|
||||
cpd.PasteElement(parentElement);
|
||||
Track newTrack = cpd.pastedElementList[0] as Track;
|
||||
newTrack.trackPathSubmodule.pathNodeList.ForEach(pn =>
|
||||
{
|
||||
Vector3 offset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
|
||||
pn.transformSubmodule.originalPosition += offset;
|
||||
pn.transformSubmodule.Refresh();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
container.SetDeviver(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
@@ -90,6 +91,8 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
base.SetUpInspector();
|
||||
var container = inspector.GenerateContainer("Cross Track Point");
|
||||
var trackSwitchButton = inspector.GenerateButton(this, container, "Track Switch",
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
@@ -73,6 +74,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Track Path");
|
||||
var trackSpaceDropdown =
|
||||
inspector.GenerateDropdown(this, container, "Space Type", typeof(Track.TrackSpaceType), nameof(trackSpaceType));
|
||||
@@ -120,7 +122,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attachedElement as Track;
|
||||
Track track = attached as Track;
|
||||
track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
|
||||
track.submoduleList.Add(track.trackPathSubmodule);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using Inspector = Unity.VisualScripting.Inspector;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
@@ -63,6 +65,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Track Renderer Auto Orient");
|
||||
}
|
||||
}
|
||||
@@ -143,6 +146,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Track Renderer Path Generator");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
@@ -70,12 +71,15 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Track Time Movable");
|
||||
var startTimeInputField =
|
||||
inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
|
||||
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
|
||||
inspector.GenerateParameterInputField(this, container, "Start Time", nameof(trackStartTime));
|
||||
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(trackEndTime));
|
||||
var visibleTimeInputField =
|
||||
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
|
||||
inspector.GenerateParameterInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
|
||||
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
|
||||
typeof(AnimationCurveType), nameof(animationCurveType));
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
@@ -83,7 +87,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
Delete();
|
||||
track.trackTimeSubmodule = null;
|
||||
inspector.SetInspector(track);
|
||||
inspectorMain.SetInspector(track);
|
||||
track.Refresh();
|
||||
});
|
||||
}
|
||||
@@ -153,9 +157,12 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Track Time Static");
|
||||
var totalTimeInputField =
|
||||
inspector.GenerateInputField(this, container, "Total Time", nameof(trackTotalTime));
|
||||
inspector.GenerateParameterInputField(this, container, "Total Time", nameof(trackTotalTime));
|
||||
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
|
||||
typeof(AnimationCurveType), nameof(animationCurveType));
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
@@ -163,7 +170,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
Delete();
|
||||
track.trackTimeSubmodule = null;
|
||||
inspector.SetInspector(track);
|
||||
inspectorMain.SetInspector(track);
|
||||
track.Refresh();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -31,8 +31,13 @@ public class BasePrefabsCollection : SerializedScriptableObject
|
||||
|
||||
[Title("Effect相关")] public GameObject bloomShake;
|
||||
|
||||
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
|
||||
public GameObject inputField;
|
||||
[Title("Inspector相关")]
|
||||
public GameObject inspectorSecondaryWindow;
|
||||
|
||||
[Title("DynamicUI相关-Simple")]
|
||||
public GameObject dynamicUIContainer;
|
||||
[FormerlySerializedAs("inputField")] public GameObject parameterInputField;
|
||||
public GameObject getterInputField;
|
||||
[FormerlySerializedAs("Vector3inputField")] public GameObject vector3InputField;
|
||||
[FormerlySerializedAs("text")] public GameObject parameterText;
|
||||
public GameObject hintText;
|
||||
|
||||
@@ -35,11 +35,12 @@ namespace Ichni.Editor
|
||||
|
||||
public void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
string ShowCameraType() => isSceneCameraActive ? "Scene Camera" : "Game Camera";
|
||||
var container = EditorManager.instance.uiManager.inspector.GenerateContainer("Camera Manager");
|
||||
var cameraTypeText = EditorManager.instance.uiManager.inspector.GenerateHintText(this, container, ShowCameraType);
|
||||
var switchCameraButton = EditorManager.instance.uiManager.inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
|
||||
var cameraMoveSpeedField = EditorManager.instance.uiManager.inspector.GenerateInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
|
||||
var container = inspector.GenerateContainer("Camera Manager");
|
||||
var cameraTypeText = inspector.GenerateHintText(this, container, ShowCameraType);
|
||||
var switchCameraButton = inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
|
||||
var cameraMoveSpeedField = inspector.GenerateParameterInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
|
||||
sceneCamera.SetUpInspector();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +64,8 @@ namespace Ichni
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Editor Manager");
|
||||
var judgeTypeDropdown = inspector.GenerateDropdown(this, container, "Judge Type",
|
||||
typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType));
|
||||
|
||||
@@ -33,7 +33,8 @@ namespace Ichni.Editor
|
||||
public class CopyPasteDeleteModule
|
||||
{
|
||||
public GameElement copiedElement;
|
||||
|
||||
public List<GameElement> pastedElementList;
|
||||
|
||||
public void CopyElement(GameElement gameElement)
|
||||
{
|
||||
LogWindow.Log("Copied element: " + gameElement.elementName);
|
||||
@@ -49,6 +50,7 @@ namespace Ichni.Editor
|
||||
}
|
||||
|
||||
LogWindow.Log("Pasted element: " + copiedElement.elementName + " to " + parentElement.elementName);
|
||||
pastedElementList = new List<GameElement>();
|
||||
AffiliatedPaste(copiedElement, parentElement);
|
||||
}
|
||||
|
||||
@@ -74,9 +76,11 @@ namespace Ichni.Editor
|
||||
{
|
||||
gameElement.SaveBM();
|
||||
GameElement pastedElement = (gameElement.matchedBM as GameElement_BM).DuplicateBM(parent);
|
||||
pastedElementList.Add(pastedElement);
|
||||
|
||||
gameElement.submoduleList.ForEach(submodule =>
|
||||
{
|
||||
Debug.Log(submodule.GetType() + " is pasted.");
|
||||
submodule.SaveBM();
|
||||
(submodule.matchedBM as Submodule_BM).DuplicateBM(pastedElement);
|
||||
});
|
||||
|
||||
@@ -19,11 +19,11 @@ namespace Ichni.Editor
|
||||
|
||||
public void SetUpInspector()
|
||||
{
|
||||
Inspector inspector = EditorManager.instance.uiManager.inspector;
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Scene Camera");
|
||||
var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
|
||||
var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
|
||||
var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
|
||||
var perspectiveAngleField = inspector.GenerateParameterInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
|
||||
var orthographicSizeField = inspector.GenerateParameterInputField(this, container, "Orthographic Size", nameof(orthographicSize));
|
||||
|
||||
viewTypeDropdown.AddListenerFunction(_ =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user