@@ -25,7 +25,7 @@ using UnityEngine.InputSystem;
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namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符合C#规范
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{
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public partial class FastNoteTracker : GameElement, IBeChangeInExport
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public partial class FastNoteTracker : GameElement
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{
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public Track TrackedTrack { get => parentElement as Track; }
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private bool _isEnabled = false;
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@@ -58,8 +58,6 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
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}
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}
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private bool _showNotePreview = false;
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BaseElement_BM IBeChangeInExport.MatchingExportElement { get => null; set { } }
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// NotePreview和TextHint的容器
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private Transform _previewRoot;
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private Transform PreviewRoot
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@@ -535,10 +533,6 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
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// 后面的 Inspector 和 Export 代码逻辑暂时不需要大改,只要注意变量名 Beatdiver -> BeatDiver
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public partial class FastNoteTracker
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{
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public BaseElement_BM MatchingExportElement { get => null; set => throw new System.NotImplementedException(); }
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public void SaveExportBM() { }
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public override void SetUpInspector()
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{
|
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base.SetUpInspector();
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||||
|
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Reference in New Issue
Block a user