Export override 修改

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-06-20 11:04:51 +08:00
parent 545bfae0db
commit c7ba1a4c03
19 changed files with 27597 additions and 814 deletions

View File

@@ -25,7 +25,7 @@ using UnityEngine.InputSystem;
namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写符合C#规范
{
public partial class FastNoteTracker : GameElement, IBeChangeInExport
public partial class FastNoteTracker : GameElement
{
public Track TrackedTrack { get => parentElement as Track; }
private bool _isEnabled = false;
@@ -58,8 +58,6 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
}
}
private bool _showNotePreview = false;
BaseElement_BM IBeChangeInExport.MatchingExportElement { get => null; set { } }
// NotePreview和TextHint的容器
private Transform _previewRoot;
private Transform PreviewRoot
@@ -535,10 +533,6 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
// 后面的 Inspector 和 Export 代码逻辑暂时不需要大改,只要注意变量名 Beatdiver -> BeatDiver
public partial class FastNoteTracker
{
public BaseElement_BM MatchingExportElement { get => null; set => throw new System.NotImplementedException(); }
public void SaveExportBM() { }
public override void SetUpInspector()
{
base.SetUpInspector();