This commit is contained in:
SoulliesOfficial
2026-04-05 03:14:24 -04:00
parent 1e11f95976
commit c392ae4949
116 changed files with 326290 additions and 954253 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame.Beatmap
{
@@ -23,6 +24,9 @@ namespace Ichni.RhythmGame.Beatmap
public override void ExecuteBM()
{
if(GetElement(attachedElementGuid) == null)
Debug.Log($"Swirl_BM ExecuteBM failed: attached element with guid {attachedElementGuid} not found");
matchedElement = Swirl.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid),
eulerAngleX.ConvertToGameType(), eulerAngleY.ConvertToGameType(), eulerAngleZ.ConvertToGameType());
}

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@@ -23,6 +23,7 @@ namespace Ichni.RhythmGame.Beatmap
public override void ExecuteBM()
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
//if(attachedElement == null) Debug.Log(attachedElementGuid);
(attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule =
new TimeDurationSubmodule(attachedElement, isOverridingDuration, startTime, endTime);
}

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@@ -26,6 +26,7 @@ namespace Ichni.RhythmGame.Beatmap
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
(attachedElement as IHaveTransformSubmodule).transformSubmodule =
new TransformSubmodule(attachedElement, originalPosition, originalEulerAngles, originalScale);
}
public override void DuplicateBM(GameElement attached)

View File

@@ -21,8 +21,8 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Property Animation Color");
var settings = container.GenerateSubcontainer(3);
inspector.GenerateInputField(this, settings, "Component Name", nameof(componentName));
inspector.GenerateInputField(this, settings, "Property Name", nameof(propertyName));
inspector.GenerateInputField(this, settings, "Component Name", nameof(componentName)).AddListenerFunction(() => AfterInitialize());
inspector.GenerateInputField(this, settings, "Property Name", nameof(propertyName)).AddListenerFunction(() => AfterInitialize());
var graphicEditor = inspector.GenerateButton(this, settings, "GraphicEditor", () =>
{

View File

@@ -20,8 +20,8 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Property Animation Float");
var settings = container.GenerateSubcontainer(3);
inspector.GenerateInputField(this, settings, "Component Name", nameof(componentName));
inspector.GenerateInputField(this, settings, "Property Name", nameof(propertyName));
inspector.GenerateInputField(this, settings, "Component Name", nameof(componentName)).AddListenerFunction(() => AfterInitialize());
inspector.GenerateInputField(this, settings, "Property Name", nameof(propertyName)).AddListenerFunction(() => AfterInitialize());
var graphicEditor = inspector.GenerateButton(this, settings, "GraphicEditor", () =>
{

View File

@@ -20,8 +20,8 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Property Animation Vector3");
var settings = container.GenerateSubcontainer(3);
inspector.GenerateInputField(this, settings, "Component Name", nameof(componentName));
inspector.GenerateInputField(this, settings, "Property Name", nameof(propertyName));
inspector.GenerateInputField(this, settings, "Component Name", nameof(componentName)).AddListenerFunction(() => AfterInitialize());
inspector.GenerateInputField(this, settings, "Property Name", nameof(propertyName)).AddListenerFunction(() => AfterInitialize());
var graphicEditor = inspector.GenerateButton(this, settings, "GraphicEditor", () =>
{

View File

@@ -12,13 +12,12 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Color");
var subcontainer = container.GenerateSubcontainer(1, 300f);
if ((attachedGameElement as IHaveColorSubmodule).haveBaseColor)
{
var baseColor = inspector.GenerateBaseColorPicker(this, subcontainer, "Base Color", nameof(originalBaseColor));
var subBase = container.GenerateSubcontainer(1, 280f);
var baseColor = inspector.GenerateBaseColorPicker(this, subBase, "Base Color", nameof(originalBaseColor));
baseColor.AddListenerFunction(Refresh);
var hsvDrawer = inspector.GenerateHsvDrawer(this, subcontainer, "HSV", nameof(originalBaseColor));
var hsvDrawer = inspector.GenerateHsvDrawer(this, subBase, "HSV", nameof(originalBaseColor));
hsvDrawer.AddListenerFunction(Refresh);
baseColor.hsvDrawer = hsvDrawer;
hsvDrawer.baseColorPicker = baseColor;
@@ -33,7 +32,8 @@ namespace Ichni.RhythmGame
if ((attachedGameElement as IHaveColorSubmodule).haveEmissionColor)
{
var emissionColor = inspector.GenerateEmissionColorPicker(this, subcontainer, "Emission Color",
var subEmission = container.GenerateSubcontainer(1, 320f);
var emissionColor = inspector.GenerateEmissionColorPicker(this, subEmission, "Emission Color",
nameof(emissionEnabled), nameof(originalEmissionColor), nameof(originalEmissionIntensity));
emissionColor.AddListenerFunction(Refresh);

View File

@@ -21,7 +21,7 @@ namespace Ichni.RhythmGame
inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
});
var colorSettings = container.GenerateSubcontainer(1);
var colorSettings = container.GenerateSubcontainer(1, 280f);
var colorField = inspector.GenerateBaseColorPicker(this, colorSettings, "Color", nameof(color));
SetRemove(effectSettings);
}

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@@ -45,10 +45,22 @@ namespace Ichni.RhythmGame
}
#endregion
#region [] Update & Tracking
public void Update()
public override void AfterInitialize()
{
if (track.timeDurationSubmodule.CheckTimeInDuration(SongTime))
base.AfterInitialize();
TrackManager.instance.RegisterHeadPoint(this);
}
public override void OnDelete()
{
base.OnDelete();
TrackManager.instance.UnregisterHeadPoint(this);
}
#region [] Update & Tracking
public void ManualTick(float songTime)
{
if (track.timeDurationSubmodule.CheckTimeInDuration(songTime))
{
trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
}

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@@ -47,12 +47,24 @@ namespace Ichni.RhythmGame
}
#endregion
public override void AfterInitialize()
{
base.AfterInitialize();
TrackManager.instance.RegisterPercentPoint(this);
}
public override void OnDelete()
{
base.OnDelete();
TrackManager.instance.UnregisterPercentPoint(this);
}
#region [] Update & Refresh
public void Update()
public void ManualTick(float songTime)
{
if (trackPercent.animations.Count > 0)
{
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songInformation.songTime);
trackPercent.UpdateFlexibleFloat(songTime);
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
{
float finalValue = trackPercent.value;

View File

@@ -21,7 +21,8 @@ namespace Ichni
private readonly List<CrossTrackPoint> _activeCrossPoints = new List<CrossTrackPoint>(50);
private readonly List<ObjectTracker> _activeObjectTrackers = new List<ObjectTracker>(50);
private readonly List<ParticleTracker> _activeParticleTrackers = new List<ParticleTracker>(50);
// 注意TrackHeadPoint / TrackPercentPoint 在编辑器中无对应的逐帧更新逻辑,暂不加入
private readonly List<TrackHeadPoint> _activeHeadPoints = new List<TrackHeadPoint>(50);
private readonly List<TrackPercentPoint> _activePercentPoints = new List<TrackPercentPoint>(50);
#endregion
#region [] Registration
@@ -48,6 +49,18 @@ namespace Ichni
if (!_activeParticleTrackers.Contains(tracker)) _activeParticleTrackers.Add(tracker);
}
public void UnregisterParticleTracker(ParticleTracker tracker) => _activeParticleTrackers.Remove(tracker);
public void RegisterHeadPoint(TrackHeadPoint point)
{
if (!_activeHeadPoints.Contains(point)) _activeHeadPoints.Add(point);
}
public void UnregisterHeadPoint(TrackHeadPoint point) => _activeHeadPoints.Remove(point);
public void RegisterPercentPoint(TrackPercentPoint point)
{
if (!_activePercentPoints.Contains(point)) _activePercentPoints.Add(point);
}
public void UnregisterPercentPoint(TrackPercentPoint point) => _activePercentPoints.Remove(point);
#endregion
#region [] Manager-Driven Tick
@@ -90,6 +103,22 @@ namespace Ichni
if (!tracker.isActiveAndEnabled) continue;
tracker.ManualTick(songTime);
}
// 5. TrackHeadPoint更新轨道头节点
for (int i = 0; i < _activeHeadPoints.Count; i++)
{
var point = _activeHeadPoints[i];
if (!point.isActiveAndEnabled) continue;
point.ManualTick(songTime);
}
// 6. TrackPercentPoint更新轨道百分比节点
for (int i = 0; i < _activePercentPoints.Count; i++)
{
var point = _activePercentPoints[i];
if (!point.isActiveAndEnabled) continue;
point.ManualTick(songTime);
}
}
#endregion
}