Signed-off-by: TRAfoer <lhf190@outlook.com>

This commit is contained in:
2026-02-11 01:26:10 +08:00
parent a76f650998
commit c21dc74576
17 changed files with 18014 additions and 17002 deletions

View File

@@ -36,18 +36,139 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
set
{
_isEnabled = value;
foreach (var preview in NotePreviews.Values)
{
if (preview != null) preview.gameObject.SetActive(showNotePreview);
}
Refresh();
}
}
public bool showNotePreview
{
get => _showNotePreview;
set
{
_showNotePreview = value;
foreach (var preview in NotePreviews.Values)
{
if (preview != null) preview.gameObject.SetActive(showNotePreview);
}
Refresh();
}
}
private bool _showNotePreview = false;
BaseElement_BM IBeChangeInExport.MatchingExportElement { get => null; set { } }
// NotePreview和TextHint的容器
private Transform _previewRoot;
private Transform PreviewRoot
{
get
{
if (_previewRoot == null)
{
var obj = GameObject.Find("NotePreviewRoot");
if (obj == null)
{
obj = new GameObject("NotePreviewRoot");
obj.transform.SetParent(this.transform, false);
}
_previewRoot = obj.transform;
}
return _previewRoot;
}
}
private class NotePreviewData : MonoBehaviour
{
public float noteTime;
public NoteBase noteBase1;
public LineRenderer lineRenderer;
public void Initialize(float time, NoteBase noteBase)
{
noteTime = time;
noteBase1 = noteBase;
lineRenderer = this.gameObject.AddComponent<LineRenderer>();
lineRenderer.useWorldSpace = false;
lineRenderer.positionCount = 2;
lineRenderer.startWidth = 1f;
lineRenderer.endWidth = 0f;
lineRenderer.material = EditorManager.instance.basePrefabs.defaultTrackMaterial;
Color color = new Color(1f, 0.5f, 0f, 0.8f);
DOTween.ToAlpha(() => color, c => color = c, 1f, 1f).SetEase(Ease.InOutQuad).OnUpdate(() =>
{
lineRenderer.startColor = lineRenderer.endColor = color;
});
}
public void Refresh(SplineComputer spline, TrackTimeSubmoduleMovable trackTime, float horizonWidth)
{
float trackPercent = Mathf.Clamp01(trackTime.GetTrackPercentRaw(noteTime));
SplineSample sample = spline.Evaluate(trackPercent);
Vector3 sideOffset = sample.rotation * (noteBase1.noteVisual != null ? noteBase1.noteVisual.transformSubmodule.originalPosition : Vector3.zero);
Vector3 worldPos = sample.position;
Vector3 localPos = this.transform.parent.InverseTransformPoint(worldPos);
Vector3 localOffset = this.transform.parent.InverseTransformVector(Vector3.up);
lineRenderer.SetPosition(0, localPos + sideOffset);
lineRenderer.SetPosition(1, localPos + localOffset + sideOffset);
}
void OnDestroy() { }
}
// NotePreviews字典改为以时间为key
private Dictionary<float, NotePreviewData> NotePreviews = new Dictionary<float, NotePreviewData>();
public List<LineRenderer> BeatLines = new List<LineRenderer>();
public List<float> Beats = new List<float>();
public override void Refresh()
{
base.Refresh();
UpdateBeatLine();
RefreshNotePreviews();
}
// 刷新NotePreviews按时间生成预览
private void RefreshNotePreviews()
{
if (TrackedTrack == null) return;
if (!_isEnabled) return;
if (!showNotePreview) return;
var notes = TrackedTrack.childElementList.OfType<NoteBase>().ToList();
var times = notes.Select(n => n.exactJudgeTime).ToList();
// 移除已不存在的note时间
var toRemove = NotePreviews.Keys.Except(times).ToList();
foreach (var t in toRemove)
{
if (NotePreviews[t] != null) Destroy(NotePreviews[t].gameObject);
NotePreviews.Remove(t);
}
// 添加新note时间
foreach (var n in notes)
{
float time = n.exactJudgeTime;
if (!NotePreviews.ContainsKey(time))
{
var obj = new GameObject($"NotePreview_{n.elementName}_{time}");
obj.transform.SetParent(PreviewRoot, false);
var preview = obj.AddComponent<NotePreviewData>();
preview.Initialize(time, n);
NotePreviews[time] = preview;
}
}
// 刷新所有预览
SplineComputer spline = TrackedTrack.trackPathSubmodule.path;
var trackTime = TrackedTrack.trackTimeSubmodule as TrackTimeSubmoduleMovable;
foreach (var preview in NotePreviews.Values)
{
if (preview != null)
{
Observable.NextFrame().Subscribe(_ =>
{
preview.Refresh(spline, trackTime, horizonWidth);
});
}
}
}
public int BeatDiver = 1; // [建议] 变量名修正为 BeatDiver (原本是 Beatdiver)
@@ -219,6 +340,7 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
if (ForceRefresh)
{
AdjustBeatLine();
RefreshNotePreviews();
}
if (InputListener.instance.isPointerOverUI) return;
@@ -229,6 +351,7 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
}
}
public void CastRay()
{
if (EditorManager.instance.cameraManager.currentCamera == null) return;
@@ -372,12 +495,9 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
{
// 1. 创建一个新的 GameObject
string content = noteBase.elementName;
Vector3 worldPos = noteBase.noteVisual.transform.position;
GameObject hintObj = new GameObject("NoteHint_" + content);
hintObj.transform.position = worldPos;
hintObj.transform.SetParent(PreviewRoot, false); // 统一放到PreviewRoot下
// 2. 添加 TextMeshPro 组件 (注意是 TextMeshPro不是 TextMeshProUGUI)
// 因为我们在 3D 空间生成,所以使用非 UI 版本
TextMeshPro text = hintObj.AddComponent<TextMeshPro>();
// 3. 配置文字属性
text.text = content;
@@ -391,13 +511,25 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
// 5. 动画效果:向上移动 1 个单位,并同时淡出
// 1 秒后执行
hintObj.transform.DOScale(Vector3.one * 1.2f, 1f).SetEase(Ease.OutBack).From(Vector3.zero);
hintObj.transform.DOMoveY(worldPos.y + 1f, 1f);
// 位置同步协程
StartCoroutine(SyncHintPosition(hintObj.transform, noteBase));
text.DOFade(0, 1f).OnComplete(() => Destroy(hintObj));
// 7. 让文字始终面向相机 (Billboard 效果)
// 如果你的相机视角是固定的,可以直接设置旋转
// 让文字始终面向相机 (Billboard 效果)
hintObj.transform.LookAt(hintObj.transform.position + Camera.main.transform.rotation * Vector3.forward,
EditorManager.instance.cameraManager.currentCamera.transform.rotation * Vector3.up);
}
private IEnumerator SyncHintPosition(Transform hint, NoteBase noteBase)
{
float t = 0f;
Vector3 offset = Vector3.up;
while (t < 1f && noteBase != null && noteBase.noteVisual != null)
{
hint.position = noteBase.noteVisual.transform.position + offset;
t += Time.deltaTime;
yield return null;
}
}
}
// 后面的 Inspector 和 Export 代码逻辑暂时不需要大改,只要注意变量名 Beatdiver -> BeatDiver
@@ -419,6 +551,8 @@ namespace ichni.RhythmGame // [修复] 修正命名空间首字母大写,符
inspector.GenerateInputField(this, sub, "Beat Diver", nameof(BeatDiver));
inspector.GenerateToggle(this, sub, "Force refresh (cost++)", nameof(ForceRefresh));
inspector.GenerateInputField(this, sub, "Horizon Width", nameof(horizonWidth));
inspector.GenerateToggle(this, sub, "Show Note Preview", nameof(showNotePreview));
}
public static FastNoteTracker GenerateElement(string elementName, Guid id, List<string> tags,