有问题!

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2025-07-21 14:24:22 +08:00
parent 2a440fdafd
commit c02ad2cc1f
9 changed files with 31993 additions and 15994 deletions

View File

@@ -13,22 +13,22 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public MeshGenerator meshGenerator;
public SplinePositioner headPoint, tailPoint;
public static BasicHoldVisualMesh GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMesh>();
return holdVisualMesh;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
if (!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
@@ -37,15 +37,15 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
this.hold.trackPositioner.autoUpdate = false;
headPoint.spline = hold.track.trackPathSubmodule.path;
meshGenerator.spline = hold.track.trackPathSubmodule.path;
tailPoint.spline = hold.track.trackPathSubmodule.path;
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
@@ -62,7 +62,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
}
}
public partial class BasicHoldVisualMesh
{
public override void SaveBM()
@@ -74,9 +74,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override void UpdateHoldInMovableTrack()
{
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
if (hold.isHolding)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
@@ -87,36 +87,36 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
}
}
namespace Beatmap
{
public class BasicHoldVisualTube_BM : SubstantialObject_BM
{
public BasicHoldVisualTube_BM()
{
}
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisualMesh.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);