@@ -13,22 +13,22 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
public MeshGenerator meshGenerator;
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||||
public SplinePositioner headPoint, tailPoint;
|
||||
|
||||
|
||||
public static BasicHoldVisualMesh GenerateElement(string elementName, Guid id, List<string> tags,
|
||||
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
|
||||
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
|
||||
{
|
||||
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
|
||||
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMesh>();
|
||||
|
||||
|
||||
return holdVisualMesh;
|
||||
}
|
||||
|
||||
|
||||
public override void FirstSetUpObject(bool isFirstGenerated)
|
||||
{
|
||||
NoteBase note = parentElement as NoteBase;
|
||||
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
|
||||
if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
|
||||
|
||||
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
|
||||
if (!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
|
||||
|
||||
this.note = note;
|
||||
note.noteVisual = this;
|
||||
this.hold = note as Hold;
|
||||
@@ -37,15 +37,15 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
|
||||
|
||||
this.hold.trackPositioner.autoUpdate = false;
|
||||
|
||||
|
||||
headPoint.spline = hold.track.trackPathSubmodule.path;
|
||||
meshGenerator.spline = hold.track.trackPathSubmodule.path;
|
||||
tailPoint.spline = hold.track.trackPathSubmodule.path;
|
||||
|
||||
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
||||
meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
headPoint.SetPercent(startPercent);
|
||||
@@ -62,7 +62,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public partial class BasicHoldVisualMesh
|
||||
{
|
||||
public override void SaveBM()
|
||||
@@ -74,9 +74,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
public override void UpdateHoldInMovableTrack()
|
||||
{
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
if (hold.isHolding)
|
||||
{
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
|
||||
@@ -87,36 +87,36 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
}
|
||||
|
||||
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
||||
meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
headPoint.SetPercent(startPercent);
|
||||
tailPoint.SetPercent(endPercent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class BasicHoldVisualTube_BM : SubstantialObject_BM
|
||||
{
|
||||
public BasicHoldVisualTube_BM()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
|
||||
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
|
||||
GameElement_BM parent, string themeBundleName, string objectName) :
|
||||
base(elementName, id, tags, parent, themeBundleName, objectName)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
|
||||
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
|
||||
GetElement(attachedElementGuid), themeBundleName, objectName);
|
||||
}
|
||||
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return BasicHoldVisualMesh.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
|
||||
|
||||
Reference in New Issue
Block a user