基础内容-8

添加BM存档类
This commit is contained in:
SoulliesOfficial
2025-02-02 21:59:43 -05:00
parent efca87e9cd
commit bc1c5d65ef
20 changed files with 926 additions and 90 deletions

View File

@@ -7,16 +7,17 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackHeadPoint : BaseElement
public partial class TrackHeadPoint : BaseElement
{
public Track track;
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
public SplinePositioner trackPositioner;
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
{
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
.AddComponent<TrackHeadPoint>();
head.Initialize(elementName, id, tags);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
@@ -34,4 +35,40 @@ namespace Ichni.RhythmGame
}
}
}
public partial class TrackHeadPoint
{
public override void SaveBM()
{
matchedBM = new Beatmap.TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM);
}
}
namespace Beatmap
{
public class TrackHeadPoint_BM : BaseElement_BM
{
public TrackHeadPoint_BM()
{
}
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
BaseElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
TrackHeadPoint.GenerateElement(elementName, elementGuid, tags,
GetElement(attachedElementGuid) as Track);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, parent as Track);
}
}
}
}