基础内容-8
添加BM存档类
This commit is contained in:
@@ -7,7 +7,7 @@ using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class CrossTrackPoint : BaseElement
|
||||
public partial class CrossTrackPoint : BaseElement
|
||||
{
|
||||
public ElementFolder trackListFolder;
|
||||
public Track nowAttachedTrack;
|
||||
@@ -56,4 +56,45 @@ namespace Ichni.RhythmGame
|
||||
trackPositioner.SetPercent(trackPercent.value);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class CrossTrackPoint
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.CrossTrackPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM, trackSwitch, trackPercent);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class CrossTrackPoint_BM : BaseElement_BM
|
||||
{
|
||||
public FlexibleInt trackSwitch;
|
||||
public FlexibleFloat trackPercent;
|
||||
public CrossTrackPoint_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public CrossTrackPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
BaseElement_BM attachedElement, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
this.trackSwitch = trackSwitch;
|
||||
this.trackPercent = trackPercent;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid) as ElementFolder,
|
||||
trackSwitch, trackPercent);
|
||||
}
|
||||
|
||||
public override BaseElement DuplicateBM(BaseElement parent)
|
||||
{
|
||||
return CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, parent as ElementFolder,
|
||||
trackSwitch, trackPercent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,16 +7,17 @@ using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class TrackHeadPoint : BaseElement
|
||||
public partial class TrackHeadPoint : BaseElement
|
||||
{
|
||||
public Track track;
|
||||
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
|
||||
public SplinePositioner trackPositioner;
|
||||
|
||||
|
||||
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
|
||||
{
|
||||
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
|
||||
|
||||
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
|
||||
.AddComponent<TrackHeadPoint>();
|
||||
|
||||
head.Initialize(elementName, id, tags);
|
||||
head.track = track;
|
||||
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
|
||||
@@ -34,4 +35,40 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class TrackHeadPoint
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackHeadPoint_BM : BaseElement_BM
|
||||
{
|
||||
public TrackHeadPoint_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
BaseElement_BM attachedElement)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
TrackHeadPoint.GenerateElement(elementName, elementGuid, tags,
|
||||
GetElement(attachedElementGuid) as Track);
|
||||
}
|
||||
|
||||
public override BaseElement DuplicateBM(BaseElement parent)
|
||||
{
|
||||
return TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, parent as Track);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace Ichni.RhythmGame
|
||||
/// <summary>
|
||||
/// 在轨道上根据百分比进行运动的点
|
||||
/// </summary>
|
||||
public class TrackPercentPoint : BaseElement
|
||||
public partial class TrackPercentPoint : BaseElement
|
||||
{
|
||||
public Track track;
|
||||
public SplinePositioner trackPositioner;
|
||||
@@ -56,4 +56,41 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class TrackPercentPoint
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.TrackPercentPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM, trackPercent.ConvertToBM());
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackPercentPoint_BM : BaseElement_BM
|
||||
{
|
||||
public FlexibleFloat_BM trackPercent;
|
||||
public TrackPercentPoint_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackPercentPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
BaseElement_BM attachedElement, FlexibleFloat_BM trackPercent)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
this.trackPercent = trackPercent;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid) as Track, trackPercent.ConvertToGameType());
|
||||
}
|
||||
|
||||
public override BaseElement DuplicateBM(BaseElement parent)
|
||||
{
|
||||
return TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, parent as Track, trackPercent.ConvertToGameType());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user