基础内容-8

添加BM存档类
This commit is contained in:
SoulliesOfficial
2025-02-02 21:59:43 -05:00
parent efca87e9cd
commit bc1c5d65ef
20 changed files with 926 additions and 90 deletions

View File

@@ -12,29 +12,31 @@ namespace Ichni.RhythmGame
public partial class PathNode : BaseElement
{
public ColorSubmodule colorSubmodule;
public Track track;
public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this);
public SplinePoint node;
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
Track track, Vector3 nodePosition, Vector3 nodeNormal, float nodeSize, Color nodeColor)
{
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform).GetComponent<PathNode>();
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
.GetComponent<PathNode>();
pathNode.Initialize(elementName, id, tags);
pathNode.track = track;
//pathNode.index = index;
pathNode.transformSubmodule = new TransformSubmodule(pathNode, nodePosition, Quaternion.LookRotation(nodeNormal, Vector3.up).eulerAngles, Vector3.one * nodeSize);
pathNode.transformSubmodule = new TransformSubmodule(pathNode, nodePosition,
Quaternion.LookRotation(nodeNormal, Vector3.up).eulerAngles, Vector3.one * nodeSize);
pathNode.timeDurationSubmodule = new TimeDurationSubmodule(pathNode);
pathNode.colorSubmodule = new ColorSubmodule(pathNode, nodeColor);
track.trackPathSubmodule.pathNodeList.Add(pathNode);
pathNode.SetParent(track);
return pathNode;
}
@@ -47,7 +49,7 @@ namespace Ichni.RhythmGame
}
}
}
public partial class PathNode
{
public override void Refresh()
@@ -61,4 +63,53 @@ namespace Ichni.RhythmGame
track.trackPathSubmodule.SetPathNode(this);
}
}
public partial class PathNode
{
public override void SaveBM()
{
matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM, index,
node.position, node.normal, node.size, node.color);
}
}
namespace Beatmap
{
public class PathNode_BM : BaseElement_BM
{
public int index;
public Vector3 position;
public Vector3 normal;
public float size;
public Color color;
public PathNode_BM()
{
}
public PathNode_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement,
int index, Vector3 position, Vector3 normal, float size, Color color)
: base(elementName, elementGuid, tags, attachedElement)
{
this.index = index;
this.position = position;
this.normal = normal;
this.size = size;
this.color = color;
}
public override void ExecuteBM()
{
matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags,
GetElement(attachedElementGuid) as Track, position, normal, size, color);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return PathNode.GenerateElement(elementName, elementGuid, tags, parent as Track,
position, normal, size, color);
}
}
}
}

View File

@@ -7,7 +7,7 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class CrossTrackPoint : BaseElement
public partial class CrossTrackPoint : BaseElement
{
public ElementFolder trackListFolder;
public Track nowAttachedTrack;
@@ -56,4 +56,45 @@ namespace Ichni.RhythmGame
trackPositioner.SetPercent(trackPercent.value);
}
}
public partial class CrossTrackPoint
{
public override void SaveBM()
{
matchedBM = new Beatmap.CrossTrackPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM, trackSwitch, trackPercent);
}
}
namespace Beatmap
{
public class CrossTrackPoint_BM : BaseElement_BM
{
public FlexibleInt trackSwitch;
public FlexibleFloat trackPercent;
public CrossTrackPoint_BM()
{
}
public CrossTrackPoint_BM(string elementName, Guid elementGuid, List<string> tags,
BaseElement_BM attachedElement, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
: base(elementName, elementGuid, tags, attachedElement)
{
this.trackSwitch = trackSwitch;
this.trackPercent = trackPercent;
}
public override void ExecuteBM()
{
CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid) as ElementFolder,
trackSwitch, trackPercent);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, parent as ElementFolder,
trackSwitch, trackPercent);
}
}
}
}

View File

@@ -7,16 +7,17 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackHeadPoint : BaseElement
public partial class TrackHeadPoint : BaseElement
{
public Track track;
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
public SplinePositioner trackPositioner;
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
{
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
.AddComponent<TrackHeadPoint>();
head.Initialize(elementName, id, tags);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
@@ -34,4 +35,40 @@ namespace Ichni.RhythmGame
}
}
}
public partial class TrackHeadPoint
{
public override void SaveBM()
{
matchedBM = new Beatmap.TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM);
}
}
namespace Beatmap
{
public class TrackHeadPoint_BM : BaseElement_BM
{
public TrackHeadPoint_BM()
{
}
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
BaseElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
TrackHeadPoint.GenerateElement(elementName, elementGuid, tags,
GetElement(attachedElementGuid) as Track);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, parent as Track);
}
}
}
}

View File

@@ -12,7 +12,7 @@ namespace Ichni.RhythmGame
/// <summary>
/// 在轨道上根据百分比进行运动的点
/// </summary>
public class TrackPercentPoint : BaseElement
public partial class TrackPercentPoint : BaseElement
{
public Track track;
public SplinePositioner trackPositioner;
@@ -56,4 +56,41 @@ namespace Ichni.RhythmGame
}
}
}
public partial class TrackPercentPoint
{
public override void SaveBM()
{
matchedBM = new Beatmap.TrackPercentPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM, trackPercent.ConvertToBM());
}
}
namespace Beatmap
{
public class TrackPercentPoint_BM : BaseElement_BM
{
public FlexibleFloat_BM trackPercent;
public TrackPercentPoint_BM()
{
}
public TrackPercentPoint_BM(string elementName, Guid elementGuid, List<string> tags,
BaseElement_BM attachedElement, FlexibleFloat_BM trackPercent)
: base(elementName, elementGuid, tags, attachedElement)
{
this.trackPercent = trackPercent;
}
public override void ExecuteBM()
{
TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid) as Track, trackPercent.ConvertToGameType());
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, parent as Track, trackPercent.ConvertToGameType());
}
}
}
}

View File

@@ -5,13 +5,13 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Trail : BaseElement
public partial class Trail : BaseElement
{
public TrailRenderer trailRenderer;
public Material renderMaterial;
public float visibleTimeLength;
public static Trail GenerateElement(string name, Guid id, List<string> tags,
BaseElement parentElement, float visibleTimeLength, Material material = null)
{
@@ -19,14 +19,57 @@ namespace Ichni.RhythmGame
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags);
trail.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.renderMaterial =
material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.trailRenderer.material = trail.renderMaterial;
trail.visibleTimeLength = visibleTimeLength;
trail.SetParent(parentElement);
trail.transformSubmodule = new TransformSubmodule(trail);
return trail;
}
}
public partial class Trail
{
public override void SaveBM()
{
matchedBM = new Beatmap.Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM, visibleTimeLength,
renderMaterial);
}
}
namespace Beatmap
{
public class Trail_BM : BaseElement_BM
{
public float visibleTimeLength;
public Material renderMaterial;
public Trail_BM()
{
}
public Trail_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement,
float visibleTimeLength, Material renderMaterial)
: base(elementName, elementGuid, tags, attachedElement)
{
this.visibleTimeLength = visibleTimeLength;
this.renderMaterial = renderMaterial;
}
public override void ExecuteBM()
{
matchedElement = Trail.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid),
visibleTimeLength, renderMaterial);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Trail.GenerateElement(elementName, elementGuid, tags, parent, visibleTimeLength, renderMaterial);
}
}
}
}