基础内容-8
添加BM存档类
This commit is contained in:
@@ -5,26 +5,26 @@ using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class Scale : AnimationBase
|
||||
public partial class Scale : AnimationBase
|
||||
{
|
||||
public TransformSubmodule targetTransformSubmodule;
|
||||
public FlexibleFloat scaleX, scaleY, scaleZ;
|
||||
|
||||
public static Scale GenerateElement(string elementName, Guid id,
|
||||
|
||||
public static Scale GenerateElement(string elementName, Guid id,
|
||||
List<string> tags, BaseElement targetObject,
|
||||
FlexibleFloat scaleX, FlexibleFloat scaleY, FlexibleFloat scaleZ)
|
||||
{
|
||||
Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
|
||||
|
||||
scale.Initialize(elementName, id, tags);
|
||||
|
||||
|
||||
scale.targetObject = targetObject;
|
||||
|
||||
|
||||
scale.scaleX = scaleX;
|
||||
scale.scaleY = scaleY;
|
||||
scale.scaleZ = scaleZ;
|
||||
scale.animationReturnType = FlexibleReturnType.Before;
|
||||
|
||||
|
||||
if (targetObject.transformSubmodule != null)
|
||||
{
|
||||
scale.targetTransformSubmodule = targetObject.transformSubmodule;
|
||||
@@ -33,13 +33,13 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
throw new System.Exception("Target object does not have a TransformSubmodule");
|
||||
}
|
||||
|
||||
|
||||
scale.SetParent(targetObject);
|
||||
scale.timeDurationSubmodule.SetDuration(scaleX, scaleY, scaleZ);
|
||||
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
protected override void UpdateAnimation(float songTime)
|
||||
{
|
||||
scaleX.UpdateFlexibleFloat(songTime);
|
||||
@@ -54,11 +54,55 @@ namespace Ichni.RhythmGame
|
||||
Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
|
||||
targetTransformSubmodule.scaleOffset.Add(currentScale);
|
||||
targetTransformSubmodule.scaleDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
animationReturnType = FlexibleReturnType.MiddleInterval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Scale
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.Scale_BM(elementName, elementGuid, tags, parentElement.matchedBM,
|
||||
scaleX.ConvertToBM(), scaleY.ConvertToBM(), scaleZ.ConvertToBM());
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class Scale_BM : BaseElement_BM
|
||||
{
|
||||
public FlexibleFloat_BM scaleX, scaleY, scaleZ;
|
||||
|
||||
public Scale_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Scale_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
BaseElement_BM attachedElement, FlexibleFloat_BM scaleX, FlexibleFloat_BM scaleY,
|
||||
FlexibleFloat_BM scaleZ)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
this.scaleX = scaleX;
|
||||
this.scaleY = scaleY;
|
||||
this.scaleZ = scaleZ;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
Scale.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid),
|
||||
scaleX.ConvertToGameType(), scaleY.ConvertToGameType(), scaleZ.ConvertToGameType());
|
||||
}
|
||||
|
||||
public override BaseElement DuplicateBM(BaseElement parent)
|
||||
{
|
||||
return Scale.GenerateElement(elementName, elementGuid, tags, parent, scaleX.ConvertToGameType(),
|
||||
scaleY.ConvertToGameType(), scaleZ.ConvertToGameType());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user