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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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@@ -15,19 +16,19 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.effectParticle = noteVisual.effectPartList[0].GetComponent<ParticleSystem>();
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this.effectTime = 0f;
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}
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public override void Recover()
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{
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effectParticle.Stop();
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noteVisual.noteMain.SetActive(true);
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//noteVisual.noteMain.SetActive(true);
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}
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public override void Adjust()
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{
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effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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effectParticle.Play();
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noteVisual.noteMain.SetActive(false);
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LeanPool.Despawn(effectParticle.gameObject, 1);
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}
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public override EffectBase_BM ConvertToBM()
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