Hold
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNoteGenerateExtend : NoteGenerateEffect
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{
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private Hold hold;
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private DTMNoteVisualHold noteVisualHold;
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public float targetStartPercent, targetEndPercent;
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public float startPercent, endPercent;
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public DTMNoteGenerateExtend(NoteVisualBase noteVisual, float generateTime, float effectTime)
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{
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this.note = noteVisual.note;
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this.hold = note as Hold;
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this.noteVisual = noteVisual;
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this.noteVisualHold = noteVisual as DTMNoteVisualHold;
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this.generateTime = generateTime;
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this.effectTime = effectTime;
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}
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private void UpdateHold()
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{
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hold.trackPositioner.SetPercent(startPercent);
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noteVisualHold.meshGenerator.SetClipRange(startPercent, endPercent);
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noteVisualHold.headPoint.SetPercent(startPercent);
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noteVisualHold.tailPoint.SetPercent(endPercent);
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}
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public override void Recover()
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{
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noteVisualHold.noteMain.SetActive(false);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new DTMNoteGenerateExtend_BM(effectTime, generateTime);
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}
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public override void PreExecute()
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{
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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targetStartPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
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targetEndPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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startPercent = targetStartPercent;
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endPercent = targetStartPercent;
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noteVisual.noteMain.SetActive(true);
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}
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public override void Execute()
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{
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float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
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startPercent = targetStartPercent;
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endPercent = Mathf.Lerp(targetStartPercent, targetEndPercent, e);
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UpdateHold();
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}
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public override void Adjust()
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{
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startPercent = targetStartPercent;
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endPercent = targetEndPercent;
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UpdateHold();
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("DTM Note Generate Expand");
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var subcontainer = container.GenerateSubcontainer(3);
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var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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namespace Beatmap
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{
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public class DTMNoteGenerateExtend_BM : NoteGenerateEffect_BM
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{
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public DTMNoteGenerateExtend_BM()
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{
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}
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public DTMNoteGenerateExtend_BM(float effectTime, float generateTime) :
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base(effectTime, generateTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new DTMNoteGenerateExtend(attachedGameElement as NoteVisualBase, generateTime, effectTime);
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}
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}
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}
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}
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