Hold
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
@@ -15,19 +16,20 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
this.note = noteVisual.note;
|
||||
this.noteVisual = noteVisual;
|
||||
this.effectParticle = noteVisual.effectPartList[2].GetComponent<ParticleSystem>();
|
||||
this.effectParticle = noteVisual.effectPrefabList[2].GetComponent<ParticleSystem>();
|
||||
this.effectTime = 0f;
|
||||
}
|
||||
public override void Recover()
|
||||
{
|
||||
effectParticle.Stop();
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
// noteVisual.noteMain.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle.Play();
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.Basic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
@@ -22,7 +17,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public sealed override void Recover()
|
||||
{
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
noteVisual.noteMain.transform.localScale = Vector3.zero;
|
||||
if (noteVisual is DTMNoteVisualHold noteVisualHold)
|
||||
{
|
||||
noteVisualHold.meshGenerator.size = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
noteVisual.noteMain.transform.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
public override void PreExecute()
|
||||
@@ -33,12 +35,26 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public override void Execute()
|
||||
{
|
||||
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
|
||||
noteVisual.noteMain.transform.localScale = e * Vector3.one;
|
||||
if (noteVisual is DTMNoteVisualHold noteVisualHold)
|
||||
{
|
||||
noteVisualHold.meshGenerator.size = e;
|
||||
}
|
||||
else
|
||||
{
|
||||
noteVisual.noteMain.transform.localScale = e * Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
noteVisual.noteMain.transform.localScale = Vector3.one;
|
||||
if (noteVisual is DTMNoteVisualHold noteVisualHold)
|
||||
{
|
||||
noteVisualHold.meshGenerator.size = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
noteVisual.noteMain.transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public class DTMNoteGenerateExtend : NoteGenerateEffect
|
||||
{
|
||||
private Hold hold;
|
||||
private DTMNoteVisualHold noteVisualHold;
|
||||
public float targetStartPercent, targetEndPercent;
|
||||
public float startPercent, endPercent;
|
||||
|
||||
public DTMNoteGenerateExtend(NoteVisualBase noteVisual, float generateTime, float effectTime)
|
||||
{
|
||||
this.note = noteVisual.note;
|
||||
this.hold = note as Hold;
|
||||
this.noteVisual = noteVisual;
|
||||
this.noteVisualHold = noteVisual as DTMNoteVisualHold;
|
||||
this.generateTime = generateTime;
|
||||
this.effectTime = effectTime;
|
||||
}
|
||||
|
||||
private void UpdateHold()
|
||||
{
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
||||
noteVisualHold.meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
noteVisualHold.headPoint.SetPercent(startPercent);
|
||||
noteVisualHold.tailPoint.SetPercent(endPercent);
|
||||
}
|
||||
|
||||
public override void Recover()
|
||||
{
|
||||
noteVisualHold.noteMain.SetActive(false);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new DTMNoteGenerateExtend_BM(effectTime, generateTime);
|
||||
}
|
||||
|
||||
public override void PreExecute()
|
||||
{
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
targetStartPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
targetEndPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
startPercent = targetStartPercent;
|
||||
endPercent = targetStartPercent;
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
|
||||
startPercent = targetStartPercent;
|
||||
endPercent = Mathf.Lerp(targetStartPercent, targetEndPercent, e);
|
||||
UpdateHold();
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
startPercent = targetStartPercent;
|
||||
endPercent = targetEndPercent;
|
||||
UpdateHold();
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("DTM Note Generate Expand");
|
||||
var subcontainer = container.GenerateSubcontainer(3);
|
||||
var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
|
||||
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class DTMNoteGenerateExtend_BM : NoteGenerateEffect_BM
|
||||
{
|
||||
public DTMNoteGenerateExtend_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DTMNoteGenerateExtend_BM(float effectTime, float generateTime) :
|
||||
base(effectTime, generateTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
{
|
||||
return new DTMNoteGenerateExtend(attachedGameElement as NoteVisualBase, generateTime, effectTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88fcaa4df9cf7d84f9d1849eff92321d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
@@ -15,19 +16,19 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
this.note = noteVisual.note;
|
||||
this.noteVisual = noteVisual;
|
||||
this.effectParticle = noteVisual.effectPartList[1].GetComponent<ParticleSystem>();
|
||||
this.effectTime = 0f;
|
||||
}
|
||||
public override void Recover()
|
||||
{
|
||||
effectParticle.Stop();
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
//noteVisual.noteMain.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle.Play();
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public class DTMNoteHoldingBreath : NoteHoldingEffect
|
||||
{
|
||||
private ParticleSystem breathParticle;
|
||||
|
||||
public DTMNoteHoldingBreath(DTMNoteVisualHold noteVisual)
|
||||
{
|
||||
this.note = noteVisual.note;
|
||||
this.noteVisual = noteVisual;
|
||||
this.effectTime = GetHoldingTime();
|
||||
}
|
||||
|
||||
public override void Recover()
|
||||
{
|
||||
if(breathParticle != null) LeanPool.Despawn(breathParticle.gameObject);
|
||||
}
|
||||
|
||||
public override void PreExecute()
|
||||
{
|
||||
breathParticle = LeanPool.Spawn(noteVisual.effectPrefabList[3], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
breathParticle.Play();
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
breathParticle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new Beatmap.DTMNoteHoldingBreath_BM(effectTime);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Basic Note Holding Expand");
|
||||
var subcontainer = container.GenerateSubcontainer(3);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class DTMNoteHoldingBreath_BM : NoteHoldingEffect_BM
|
||||
{
|
||||
public DTMNoteHoldingBreath_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DTMNoteHoldingBreath_BM(float effectTime) : base(effectTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
{
|
||||
return new DTMNoteHoldingBreath(attachedGameElement as DTMNoteVisualHold);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87240dd684aa2b448b2fef479075e74a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
@@ -15,19 +16,19 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
this.note = noteVisual.note;
|
||||
this.noteVisual = noteVisual;
|
||||
this.effectParticle = noteVisual.effectPartList[0].GetComponent<ParticleSystem>();
|
||||
this.effectTime = 0f;
|
||||
}
|
||||
public override void Recover()
|
||||
{
|
||||
effectParticle.Stop();
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
//noteVisual.noteMain.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle.Play();
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -51,17 +51,19 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
|
||||
public override void Recover()
|
||||
{
|
||||
effectPartList.ForEach(effectPart =>
|
||||
foreach (GameObject part in notePartList)
|
||||
{
|
||||
effectPart.GetComponent<ParticleSystem>().Stop();
|
||||
});
|
||||
|
||||
foreach (Renderer renderer in notePartList.Select(part => part.GetComponent<Renderer>()))
|
||||
{
|
||||
renderer.material.SetFloat("_MainAlpha", 1f);
|
||||
Renderer rend = part.GetComponent<Renderer>();
|
||||
if (rend != null)
|
||||
{
|
||||
rend.material.SetFloat("_MainAlpha", 1f);
|
||||
}
|
||||
}
|
||||
|
||||
noteMain.transform.localScale = Vector3.zero;
|
||||
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
|
||||
{
|
||||
effect.Recover();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,162 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public partial class DTMNoteVisualHold : DTMNoteVisual, INoteVisualHold
|
||||
{
|
||||
public Hold hold { get; set; }
|
||||
|
||||
public MeshGenerator meshGenerator;
|
||||
public SplinePositioner headPoint, tailPoint;
|
||||
|
||||
public static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
|
||||
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
|
||||
{
|
||||
DTMNoteVisualHold noteVisualHold = SubstantialObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<DTMNoteVisualHold>();
|
||||
|
||||
return noteVisualHold;
|
||||
}
|
||||
|
||||
public override void FirstSetUpObject(bool isFirstGenerated)
|
||||
{
|
||||
NoteBase note = parentElement as NoteBase;
|
||||
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
|
||||
if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
|
||||
|
||||
this.note = note;
|
||||
note.noteVisual = this;
|
||||
this.hold = note as Hold;
|
||||
|
||||
this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
|
||||
this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
|
||||
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
|
||||
|
||||
this.hold.trackPositioner.autoUpdate = false;
|
||||
|
||||
headPoint.spline = hold.track.trackPathSubmodule.path;
|
||||
meshGenerator.spline = hold.track.trackPathSubmodule.path;
|
||||
tailPoint.spline = hold.track.trackPathSubmodule.path;
|
||||
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
||||
meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
headPoint.SetPercent(startPercent);
|
||||
tailPoint.SetPercent(endPercent);
|
||||
|
||||
if (isFirstGenerated)
|
||||
{
|
||||
note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
|
||||
effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExtend(this, 1f, 0.5f));
|
||||
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
|
||||
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
|
||||
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
|
||||
effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
|
||||
}
|
||||
}
|
||||
|
||||
public override void AfterInitialize()
|
||||
{
|
||||
base.AfterInitialize();
|
||||
Recover();
|
||||
}
|
||||
|
||||
public override void Recover()
|
||||
{
|
||||
foreach (GameObject part in notePartList)
|
||||
{
|
||||
Renderer rend = part.GetComponent<Renderer>();
|
||||
if (rend != null)
|
||||
{
|
||||
rend.material.SetFloat("_MainAlpha", 1f);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
|
||||
{
|
||||
effect.Recover();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class DTMNoteVisualHold
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
|
||||
}
|
||||
|
||||
private float startPercent, endPercent;
|
||||
|
||||
public void UpdateHoldInMovableTrack()
|
||||
{
|
||||
if (effectSubmodule.effectCollection["Generate"].Any(e => e.nowEffectState == EffectBase.EffectState.Middle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
if (hold.isHolding)
|
||||
{
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
}
|
||||
else if (hold.isFinalJudged)
|
||||
{
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
}
|
||||
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
||||
meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
headPoint.SetPercent(startPercent);
|
||||
tailPoint.SetPercent(endPercent);
|
||||
}
|
||||
|
||||
public void UpdateHoldInStaticTrack()
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class DTMNoteVisualHold_BM : SubstantialObject_BM
|
||||
{
|
||||
public DTMNoteVisualHold_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DTMNoteVisualHold_BM(string elementName, Guid id, List<string> tags,
|
||||
GameElement_BM parent, string themeBundleName, string objectName) :
|
||||
base(elementName, id, tags, parent, themeBundleName, objectName)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = DTMNoteVisualHold.GenerateElement(elementName, elementGuid, tags, false,
|
||||
GetElement(attachedElementGuid), themeBundleName, objectName);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return DTMNoteVisualHold.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b426e434ca7bbe4b9dce2a80472de6f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user