Chapter 2初步
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@@ -86,6 +86,8 @@ namespace Ichni.Editor
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positionText.Key.transform.position = positionText.Value + new Vector3(gridScale / 6, 0, gridScale / 12);
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float scaleFactor = gridScale * 1.5f;
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positionText.Key.transform.localScale = new Vector3(scaleFactor, scaleFactor, scaleFactor);
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Vector3 direction = EditorManager.instance.cameraManager.currentCamera.transform.position - positionText.Key.transform.position;
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positionText.Key.transform.forward = -direction.normalized;
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}
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}
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}
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