修Hold的圈圈
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@@ -18,11 +18,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override Vector3 noteVisualPosition => headPoint.transform.position;
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public static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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public new static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
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{
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DTMNoteVisualHold noteVisualHold = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<DTMNoteVisualHold>();
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DTMNoteVisualHold noteVisualHold = NoteVisualBase.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisualHold>();
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return noteVisualHold;
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}
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@@ -98,17 +98,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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base.Refresh();
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// judgeEffect.transform.position = tailPoint.transform.position;
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}
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public override void SetHighlight()
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{
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return; // HoldNoteVisual不需要高亮
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}
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}
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public partial class DTMNoteVisualHold
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{
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public override void SaveBM()
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{
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matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags,
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themeBundleName, objectName, parentElement.matchedBM as GameElement_BM, isHighlighted);
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}
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private float startPercent, endPercent;
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@@ -182,7 +179,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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namespace Beatmap
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{
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public class DTMNoteVisualHold_BM : SubstantialObject_BM
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public class DTMNoteVisualHold_BM : DTMNoteVisual_BM
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{
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public DTMNoteVisualHold_BM()
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{
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@@ -190,21 +187,22 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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}
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public DTMNoteVisualHold_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
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base(elementName, id, tags, parent, themeBundleName, objectName)
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string themeBundleName, string objectName, GameElement_BM parent, bool isHighlighted) :
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base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMNoteVisualHold.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return DTMNoteVisualHold.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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return DTMNoteVisualHold.GenerateElement(elementName, Guid.NewGuid(), tags, false,
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themeBundleName, objectName, parent, isHighlighted);
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}
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}
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}
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