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本来想做启闭的懒得做了
This commit is contained in:
2025-06-29 19:52:19 +08:00
parent 1b87a4345b
commit b85e29c540
7 changed files with 423 additions and 134 deletions

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@@ -13,6 +13,8 @@ namespace Ichni.RhythmGame
{
public partial class TrackRendererSubmodule : TrackSubmodule
{
protected int submoduleNameIndex = 0;
protected readonly string[] submoduleName = { "Auto Orient", "Path Generator", "Tube Generator", "Surface" };
public MeshGenerator meshGenerator;
public MeshRenderer meshRenderer;
public Material renderMaterial;
@@ -42,7 +44,7 @@ namespace Ichni.RhythmGame
this.materialThemeBundleName = materialThemeBundleName;
this.materialName = materialName;
Material mat = ThemeBundleManager.instance.GetObject<Material>(materialThemeBundleName, materialName);
if(mat != null)
if (mat != null)
{
renderMaterial = mat;
meshRenderer.material = renderMaterial;
@@ -54,7 +56,7 @@ namespace Ichni.RhythmGame
SetEnableZWrite();
SetEnableEmission();
SetEmissionIntensity();
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
{
meshGenerator.clipFrom = 0;
@@ -86,9 +88,11 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Auto Orient");
var container = inspector.GenerateContainer("Track Renderer " + submoduleName[submoduleNameIndex]);
var zWriteSettings = container.GenerateSubcontainer(3);
var zWriteToggle =
inspector.GenerateToggle(this, zWriteSettings, "Enable ZWrite", nameof(zWrite))
.AddListenerFunction(SetEnableZWrite);
@@ -99,7 +103,7 @@ namespace Ichni.RhythmGame
var emissionIntensityInputField =
inspector.GenerateInputField(this, emissionSettings, "Emission Intensity", nameof(emissionIntensity))
.AddListenerFunction(SetEmissionIntensity);
var materialSettings = container.GenerateSubcontainer(3);
var themeBundleDropdown = inspector
.GenerateDropdown(this, materialSettings, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName))
@@ -132,12 +136,12 @@ namespace Ichni.RhythmGame
{
meshRenderer.material.SetInt("_Emission", enableEmission ? 1 : 0);
}
protected void SetEnableZWrite()
{
meshRenderer.material.SetInt("_ZWrite", zWrite ? 1 : 0);
}
protected void SetEmissionIntensity()
{
meshRenderer.material.SetColor("_EmissionColor", Color.white * Mathf.Pow(2, emissionIntensity));
@@ -164,6 +168,7 @@ namespace Ichni.RhythmGame
this.meshRenderer.material = renderMaterial;
this.splineRenderer.color = Color.white;
this.splineRenderer.uvRotation = 90;
this.submoduleNameIndex = 0; // Auto Orient is the first submodule
}
public override void SaveBM()
@@ -194,6 +199,7 @@ namespace Ichni.RhythmGame
materialName = trackRendererSubmodule.materialName;
enableEmission = trackRendererSubmodule.enableEmission;
emissionIntensity = trackRendererSubmodule.emissionIntensity;
}
public override void ExecuteBM()
@@ -241,6 +247,7 @@ namespace Ichni.RhythmGame
this.meshRenderer.material = renderMaterial;
this.pathGenerator.color = Color.white;
this.pathGenerator.uvRotation = 90;
this.submoduleNameIndex = 1; // Path Generator is the second submodule
}
public override void SaveBM()
@@ -305,7 +312,7 @@ namespace Ichni.RhythmGame
public TubeGenerator tubeGenerator;
public int sideCount;
public TrackRendererSubmoduleTubeGenerator(Track track, bool enableEmission, float emissionIntensity, bool zWrite,
public TrackRendererSubmoduleTubeGenerator(Track track, bool enableEmission, float emissionIntensity, bool zWrite,
int sideCount, Material material = null) :
base(track, enableEmission, emissionIntensity, zWrite)
{
@@ -323,6 +330,7 @@ namespace Ichni.RhythmGame
this.tubeGenerator.color = Color.white;
this.tubeGenerator.uvRotation = 90;
this.tubeGenerator.sides = sideCount;
this.submoduleNameIndex = 2; // Tube Generator is the third submodule
}
public override void SaveBM()
@@ -349,6 +357,7 @@ namespace Ichni.RhythmGame
{
public class TrackRendererSubmoduleTubeGenerator_BM : Submodule_BM
{
public string materialThemeBundleName;
public string materialName;
public bool enableEmission;
@@ -412,10 +421,11 @@ namespace Ichni.RhythmGame
this.surface.spline = track.trackPathSubmodule.path;
this.surface.clipFrom = 0;
this.surface.clipTo = 1;
this.surface.updateMethod = SplineUser.UpdateMethod.LateUpdate;
this.surface.updateMethod = SplineUser.UpdateMethod.Update;
this.meshRenderer.material = renderMaterial;
this.surface.color = Color.white;
this.surface.uvRotation = 90;
this.submoduleNameIndex = 3; // Surface is the fourth submodule
}
public override void SaveBM()