修修补补
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@@ -115,7 +115,8 @@ public class FlexibleFloatTab : MonoBehaviour
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{
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EventPoint eventPoint = Instantiate(this.eventPoint, Area);
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eventPoint.FatherTab = this;
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eventPoint.Initialize(new AnimatedFloat(GetBeat(), GetBeat() + 1f, 0, 0, AnimationCurveType.Linear));
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eventPoint.Initialize(new AnimatedFloat(GetBeat(),
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GetBeat() + (float.Parse(FatherWindow.EventMultiplier.text) * FatherWindow.timePerBeat), 0, 0, AnimationCurveType.Linear));
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eventPoints.Insert(FindInsertIndex(eventPoint.animatedFloat.startTime), eventPoint);
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LinkNewEventPoint(eventPoint);
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eventPoint.ReDraw(scalevalue);
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