场景相机初步,日志输出LogWindow
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@@ -93,11 +93,11 @@ namespace Ichni.RhythmGame
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var originalScaleInputField =
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inspector.GenerateVec3InputField(this, container, "Start Scale", nameof(originalScale));
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var currentPosText =
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inspector.GenerateText(this, container, "Current Position", nameof(currentPosition), true);
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inspector.GenerateParameterText(this, container, "Current Position", nameof(currentPosition), true);
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var currentRotText =
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inspector.GenerateText(this, container, "Current Rotation", nameof(currentEulerAngles), true);
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inspector.GenerateParameterText(this, container, "Current Rotation", nameof(currentEulerAngles), true);
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var currentScaleText =
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inspector.GenerateText(this, container, "Current Scale", nameof(currentScale), true);
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inspector.GenerateParameterText(this, container, "Current Scale", nameof(currentScale), true);
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}
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public override void Refresh()
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