改,加,TrackGlobalColorChange

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2025-10-01 20:41:06 +08:00
parent 25a458dd8c
commit b29654e423
37 changed files with 630986 additions and 21442 deletions

View File

@@ -45,7 +45,7 @@ namespace Ichni.RhythmGame
public GameObject highPassFilterEffect;
[Title("Inspector相关")] public GameObject inspectorSecondaryWindow;
[Title("编辑器描边Material")] public Material outlineShaderMaterial;
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
public GameObject dynamicUISubcontainer;
public GameObject inputField;

View File

@@ -100,6 +100,7 @@ namespace Ichni
}
public float CurrentFrameRate;
public TMP_Text FPStext;
public TMP_Text UIText;
private IEnumerator StartFrameRate()
{
int frameCount = 0;
@@ -115,6 +116,7 @@ namespace Ichni
yield return null;
}
}
private void Update()
{
if (isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
@@ -131,7 +133,7 @@ namespace Ichni
{
projectManager.loadManager.LoadExport(projectName);
}
musicPlayer.audioSource.clip = songInformation.song;
beatmapContainer.gameElementList.ForEach(gameElement =>
{

View File

@@ -23,11 +23,11 @@ namespace Ichni.Editor
private List<SelectionConnector> lastHitConnectors = new List<SelectionConnector>();
private int currentSelectIndex = 0;
private Vector2 lastMousePosition;
private bool cachedIsPointerOverUI;
private GameObject cachedHoveredUI;
private int uiCheckFrameInterval = 3; // 每3帧检查一次
private int frameCount;
private int frameCount = 0;
private const int uiCheckFrameInterval = 5; // 每隔多少帧强制检查一次UI
private void Awake()
{
@@ -46,17 +46,9 @@ namespace Ichni.Editor
Vector2 currentMousePosition = Mouse.current.position.ReadValue();
if (currentMousePosition != lastMousePosition || frameCount % uiCheckFrameInterval == 0)
{
isPointerOverUI = IsPointerOverUI(out hoveredUI);
lastMousePosition = currentMousePosition;
cachedIsPointerOverUI = isPointerOverUI;
cachedHoveredUI = hoveredUI;
isPointerOverUI = IsPointerOverUI(out hoveredUI);
}
else
{
isPointerOverUI = cachedIsPointerOverUI;
hoveredUI = cachedHoveredUI;
}
SceneCameraOperation();
MusicPlayerOperation();
TracksOperation();
@@ -314,17 +306,13 @@ namespace Ichni.Editor
public partial class InputListener
{
private TMP_Text UIText => EditorManager.instance.UIText;
public bool IsPointerOverUI(out GameObject hoveredUI)
{
hoveredUI = null;
// 快速检查 - 使用Unity内置方法
if (!EventSystem.current.IsPointerOverGameObject())
return false;
// 详细检查 - 只有当快速检查通过时才执行
if (eventSystem == null || graphicRaycasters.Count == 0)
return false;
if (Mouse.current == null) return false;
pointerEventData = new PointerEventData(eventSystem)
{
@@ -333,21 +321,55 @@ namespace Ichni.Editor
List<RaycastResult> allResults = new List<RaycastResult>();
// 只对最上层的Canvas进行检测
foreach (var raycaster in graphicRaycasters.Where(r => r.gameObject.activeInHierarchy))
// 使用EventSystem的RaycastAll来确保检测所有UI
EventSystem.current.RaycastAll(pointerEventData, allResults);
// 或者手动检测所有GraphicRaycaster
foreach (var raycaster in FindObjectsOfType<GraphicRaycaster>())
{
if (!raycaster.enabled || !raycaster.gameObject.activeInHierarchy)
continue;
List<RaycastResult> results = new List<RaycastResult>();
raycaster.Raycast(pointerEventData, results);
if (results.Count > 0)
{
// 找到最前面的结果后立即返回
results.Sort((a, b) => b.sortingOrder.CompareTo(a.sortingOrder));
hoveredUI = results[0].gameObject;
return true;
}
allResults.AddRange(results);
}
// 移除无效结果
allResults.RemoveAll(r =>
r.gameObject == null ||
!r.gameObject.activeInHierarchy ||
!r.gameObject.GetComponent<RectTransform>());
if (allResults.Count > 0)
{
// 完整排序
allResults.Sort((a, b) =>
{
// 先按sorting layer
int layerCompare = SortingLayer.GetLayerValueFromID(b.sortingLayer)
.CompareTo(SortingLayer.GetLayerValueFromID(a.sortingLayer));
if (layerCompare != 0) return layerCompare;
// 再按sorting order
int orderCompare = b.sortingOrder.CompareTo(a.sortingOrder);
if (orderCompare != 0) return orderCompare;
// 最后按depth
return b.depth.CompareTo(a.depth);
});
hoveredUI = allResults[0].gameObject;
string text = $"UI: {hoveredUI.name}, Layer: {SortingLayer.IDToName(allResults[0].sortingLayer)}, Order: {allResults[0].sortingOrder}";
if (UIText.text != text)
{
UIText.text = text;
}
return true;
}
UIText.text = "No UI";
return false;
}
}

View File

@@ -11,7 +11,7 @@ namespace Ichni.Editor
public class OperationManager
{
public List<GameElement> currentSelectedElements { get; private set; }
public TempOutlineModule TempOutlineModule = new TempOutlineModule();
public CopyPasteDeleteModule CopyPasteDeleteModule;
public FindingModule FindingModule;
@@ -59,7 +59,30 @@ namespace Ichni.Editor
currentSelectedElements.Clear();
}
}
public class TempOutlineModule
{
public List<GameElement> outlinedElements;
public Material outlineMaterial => EditorManager.instance.basePrefabs.outlineShaderMaterial;
public TempOutlineModule()
{
outlinedElements = new List<GameElement>();
}
public void AddOutline(GameElement gameElement)
{
outlinedElements.Add(gameElement);
}
public void RemoveOutline(GameElement gameElement)
{
outlinedElements.Remove(gameElement);
}
public void ClearOutline()
{
outlinedElements.Clear();
}
}
public class FindingModule
{
public GameElement FindGameElementByName(string elementName)