暂且修了LookAt
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@@ -1,28 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class ShaderExtension
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{
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/// <summary>
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/// 对于从AssetBundle中加载的材质,修改Shader参数可能会出现异常情况。
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/// 此时需要在生成物体的时候,重新初始化Shader。
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/// </summary>
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public static void InitializeShader(this Renderer renderer)
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{
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foreach (Material material in renderer.materials)
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{
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string shaderName = material.shader.name;
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Shader shader = Shader.Find(shaderName);
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if (shader != null)
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{
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material.shader = shader;
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}
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else
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{
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Debug.LogWarning($"Shader '{shaderName}' not found for material '{material.name}' on renderer '{renderer.name}'.");
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b74e31a7b06bb9743b629a923718f2c2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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