暂且修了LookAt
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@@ -1,58 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni
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{
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/// <summary>
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/// 自定义曲线预设
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/// </summary>
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public static class CustomCurvePresets
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{
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/// <summary>
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/// 瞬间完成
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/// </summary>
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/// <returns></returns>
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public static AnimationCurve Instant()
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{
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Keyframe[] keys = new Keyframe[2];
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keys[0] = new Keyframe(0, 1, 0, 0);
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keys[1] = new Keyframe(1, 1, 0, 0);
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return new AnimationCurve(keys);
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}
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/// <summary>
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/// 抛物线曲线,在中间达到最大值,两端为起始值
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/// </summary>
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/// <param name="totalTime">总时间</param>
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/// <param name="startValue">起始(和结束)值</param>
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/// <param name="peakValue">中点最大值</param>
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public static AnimationCurve Parabolic(float totalTime, float startValue, float peakValue)
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{
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Keyframe[] keys = new Keyframe[3];
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keys[0] = new Keyframe(0, startValue, 0, 0);
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keys[1] = new Keyframe(totalTime / 2, peakValue, 0, 0);
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keys[2] = new Keyframe(totalTime, startValue, 0, 0);
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return new AnimationCurve(keys);
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}
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/// <summary>
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/// 自定义峰值点位置的抛物线曲线,在指定时间点达到最大值,两端为起始值
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/// </summary>
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/// <param name="totalTime">总时间</param>
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/// <param name="startValue">起始(和结束)值</param>
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/// <param name="peakValue">最大值</param>
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/// <param name="peakTimePercent">最大值的比例点</param>
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/// <returns></returns>
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public static AnimationCurve CustomPeakTimeParabolic(float totalTime, float startValue, float peakValue, float peakTimePercent)
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{
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Keyframe[] keys = new Keyframe[3];
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keys[0] = new Keyframe(0, startValue, 0, 0);
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keys[1] = new Keyframe(totalTime * peakTimePercent, peakValue, 0, 0);
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keys[2] = new Keyframe(totalTime, startValue, 0, 0);
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return new AnimationCurve(keys);
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}
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}
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}
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@@ -1,11 +0,0 @@
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