This commit is contained in:
SoulliesOfficial
2026-03-14 02:30:26 -04:00
parent cf86f0ee51
commit aee62cd637
2041 changed files with 246771 additions and 129128 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e991679a349479b4697ad09154830054
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTM_Ripple : MonoBehaviour, IPoolable
{
public ParticleSystem mainRipple;
public ParticleSystem inRipple;
public ParticleSystem outRipple;
private Renderer inRippleRenderer;
private Renderer outRippleRenderer;
public void OnSpawn()
{
inRippleRenderer = inRipple.GetComponent<Renderer>();
outRippleRenderer = outRipple.GetComponent<Renderer>();
}
public void OnDespawn()
{
}
public void SetRippleTime(float time)
{
ParticleSystem.MainModule inRippleMain = inRipple.main;
ParticleSystem.MainModule outRippleMain = outRipple.main;
inRippleMain.startLifetime = time;
outRippleMain.startLifetime = time;
}
public void SetEmissionColor(Color color)
{
inRippleRenderer.material.SetColor("_MainColor", color);
outRippleRenderer.material.SetColor("_MainColor", color);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f7b6652747cbe0c448fb3fbc0f9beda3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d35b3119313fb9041b253fa75f70d3c8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,245 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
{
#region [] Exposed Fields
public GameObject headPoint, headCircle;
public GameObject trailBody;
public bool isHeadEnabled;
public List<Renderer> renderers;
public ParticleSystem headCircleParticle;
public TrailRenderer trailRenderer { get; set; }
public FlexibleFloat visibleTimeLength;
public FlexibleBool enableTimes;
public float enableProcessTime = 0.5f;
public float headSize = 1f;
public FlexibleFloat headRotateSpeed;
float IHaveTrail.visibleTimeLength
{
get => visibleTimeLength.animations.Count > 0 ? visibleTimeLength.value : 5f;
set => visibleTimeLength.value = value;
}
public override bool haveEmissionColor => true;
#endregion
#region [] Lifecycle & Factory
public static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
bool isStatic, FlexibleFloat visibleTimeLength, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
float headSize)
{
DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
dtmTrail.isHeadEnabled = false;
dtmTrail.visibleTimeLength = visibleTimeLength;
dtmTrail.enableTimes = enableTimes;
dtmTrail.headRotateSpeed = headRotateSpeed;
dtmTrail.enableProcessTime = enableProcessTime;
dtmTrail.headSize = headSize;
return dtmTrail;
}
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
colorSubmodule.emissionEnabled = true;
colorSubmodule.originalEmissionColor = Color.white;
colorSubmodule.originalEmissionIntensity = 1;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
if (isFirstGenerated)
{
enableTimes = new FlexibleBool();
if (parentElement is TrackHeadPoint trackHeadPoint)
{
enableTimes.Add(new AnimatedBool(0f, false));
enableTimes.Add(new AnimatedBool(trackHeadPoint.trackTimeSubmoduleMovable.trackStartTime, true));
enableTimes.Add(new AnimatedBool(trackHeadPoint.trackTimeSubmoduleMovable.trackEndTime, false));
}
else
{
enableTimes.Add(new AnimatedBool(0f, false));
enableTimes.Add(new AnimatedBool(1f, true));
}
}
//SetUpTweeners();
trailRenderer = trailBody.GetComponent<TrailRenderer>();
var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
rotationBySpeedModule.z = 0;
headPoint.transform.localScale = Vector3.zero;
headCircle.transform.localScale = Vector3.zero;
renderers.ForEach(rend => rend.InitializeShader());
}
public override void Refresh()
{
base.Refresh();
renderers.ForEach(rend =>
{
if (colorSubmodule.emissionEnabled)
{
rend.material.EnableKeyword("_EMISSION_ON");
// Debug.Log("Enable emission");
}
else
{
rend.material.DisableKeyword("_EMISSION_ON");
}
// Debug.Log(rend.material.IsKeywordEnabled("_EMISSION_ON") + " " + rend.material.IsKeywordEnabled("_USEREDASALPHA_ON"));
rend.material.SetColor("_BaseColor", colorSubmodule.currentBaseColor);
rend.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
});
}
public override void AfterInitialize()
{
base.AfterInitialize();
renderers.ForEach(rend =>
{
rend.material.EnableKeyword("_USEREDASALPHA_ON");
});
}
#endregion
#region [] Event Animation Logic
private void Update()
{
float songTime = EditorManager.instance.songInformation.songTime;
enableTimes.UpdateFlexibleBool(songTime);
if (enableTimes.value && !isHeadEnabled)
{
EnableHead();
isHeadEnabled = true;
}
else if (!enableTimes.value && isHeadEnabled)
{
DisableHead();
isHeadEnabled = false;
}
visibleTimeLength.UpdateFlexibleFloat(songTime);
if (visibleTimeLength.animations.Count > 0 && EditorManager.instance.musicPlayer.isPlaying && trailRenderer.time != visibleTimeLength.value)//为的是接口里头那个用来set的
{
// Debug.Log(trailRenderer == null);
trailRenderer.time = visibleTimeLength.value;
}
if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
{
headRotateSpeed.UpdateFlexibleFloat(songTime);
var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
rotationBySpeedModule.z = headRotateSpeed.value;
}
if (Keyboard.current.tKey.wasPressedThisFrame)
{
TriggerInteraction();
}
}
private Sequence enableHeadSequence;
private Sequence disableHeadSequence;
private Sequence headBounceSequence;
private void EnableHead()
{
enableHeadSequence = DOTween.Sequence();
enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
enableHeadSequence.Play();
}
private void DisableHead()
{
disableHeadSequence = DOTween.Sequence();
disableHeadSequence.Append(headPoint.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
disableHeadSequence.Join(headCircle.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
disableHeadSequence.Play();
}
public void TriggerInteraction()
{
headBounceSequence = DOTween.Sequence();
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Play();
}
#endregion
}
public partial class DTMTrail
{
#region [] Export & UI
public override void SaveBM()
{
matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
themeBundleName, objectName, isStatic, visibleTimeLength, enableTimes, headRotateSpeed, enableProcessTime, headSize);
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTMTrail");
var subcontainer = container.GenerateSubcontainer(3);
var visibleTimeLengthButton = inspector.GenerateButton(this, subcontainer, "Visible Time Length", () =>
{
var ew = inspector.GenerateCompositeParameterWindow(
this, "Visible Time Length", nameof(visibleTimeLength));
ew.SetAsFlexibleFloat();
});
var enableTimeListButton = inspector.GenerateButton(this, subcontainer, "Enable Head Time List", () =>
{
var ew = inspector.GenerateCompositeParameterWindow(
this, "Enable Head Time List", nameof(enableTimes));
ew.SetAsFlexibleBool();
});
var headRotateSpeedButton = inspector.GenerateButton(this, subcontainer, "Head Rotate Speed", () =>
{
var ew = inspector.GenerateCompositeParameterWindow(
this, "Head Rotate Speed", nameof(headRotateSpeed));
ew.SetAsFlexibleFloat();
});
var enableProcessTimeInputField =
inspector.GenerateInputField(this, subcontainer, "Enable Process Time", nameof(enableProcessTime));
var headSizeInputField =
inspector.GenerateInputField(this, subcontainer, "Head Size", nameof(headSize));
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eb907071d10d7324995ff3aefbc2f1df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 84bce6d5842025f4e9ef10dfe6caa30e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4cf5dab8b86224aaf98d3064f11eed8a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteBadBurst : NoteBadEffect
{
#region [] Property Caches
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNoteBadBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectParticle = noteVisual.effectPrefabList[2].GetComponent<ParticleSystem>();
this.effectTime = 0f;
}
#endregion
#region [] Effect Logic
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[2], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteBadBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Bad Burst");
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 67db7eb4fcc0349018286835cdcb09b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,81 @@
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGenerateExpand : NoteGenerateEffect
{
#region [] Initialization
public DTMNoteGenerateExpand(NoteVisualBase noteVisual, float generateTime, float effectTime)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.generateTime = generateTime;
this.effectTime = effectTime;
}
#endregion
#region [] Effect Logic
public sealed override void Recover()
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is DTMNoteVisualHold noteVisualHold)
{
noteVisualHold.meshGenerator.size = 0;
}
else
{
noteVisual.noteMain.transform.localScale = Vector3.zero;
}
}
public override void PreExecute()
{
noteVisual.noteMain.SetActive(true);
}
public override void Execute()
{
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
if (noteVisual is DTMNoteVisualHold noteVisualHold)
{
noteVisualHold.meshGenerator.size = e;
}
else
{
noteVisual.noteMain.transform.localScale = e * Vector3.one;
}
}
public override void Adjust()
{
if (noteVisual is DTMNoteVisualHold noteVisualHold)
{
noteVisualHold.meshGenerator.size = 1;
}
else
{
noteVisual.noteMain.transform.localScale = Vector3.one;
}
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMNoteGenerateExpand_BM(effectTime, generateTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Generate Expand");
var subcontainer = container.GenerateSubcontainer(3);
var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 69b808d97a6bb7f4aafbf1f8960fceac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,126 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGenerateExtend : NoteGenerateEffect
{
#region [] Property Caches
private Hold hold;
private DTMNoteVisualHold noteVisualHold;
public float targetStartPercent, targetEndPercent;
public float startPercent, endPercent;
#endregion
#region [] Initialization
public DTMNoteGenerateExtend(NoteVisualBase noteVisual, float generateTime, float effectTime)
{
this.note = noteVisual.note;
this.hold = note as Hold;
this.noteVisual = noteVisual;
this.noteVisualHold = noteVisual as DTMNoteVisualHold;
this.generateTime = generateTime;
this.effectTime = effectTime;
}
#endregion
#region [] Effect Logic
private void UpdateHold()
{
hold.trackPositioner.SetPercent(startPercent);
noteVisualHold.meshGenerator.SetClipRange(startPercent, endPercent);
noteVisualHold.headPoint.SetPercent(startPercent);
noteVisualHold.tailPoint.SetPercent(endPercent);
}
public override void UpdateEffect(float triggerTime)
{
EffectState state = CheckEffectState(triggerTime);
float songTime = EditorManager.instance.songInformation.songTime;
triggerTime -= generateTime;
if (state == EffectState.Before)
{
if (nowEffectState != EffectState.Before)
{
nowEffectState = EffectState.Before;
effectProgressPercent = 0;
}
Recover();
}
else if (state == EffectState.Middle)
{
if (nowEffectState == EffectState.Before)
{
PreExecute();
}
nowEffectState = EffectState.Middle;
effectProgressPercent = (songTime - triggerTime) / effectTime;
Execute();
}
else if (state == EffectState.After && nowEffectState != EffectState.After)
{
if (nowEffectState != EffectState.Middle)
PreExecute();
nowEffectState = EffectState.After;
effectProgressPercent = 1;
Adjust();
}
}
public override void Recover()
{
if (noteVisualHold.noteMain.activeSelf)
noteVisualHold.noteMain.SetActive(false);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteGenerateExtend_BM(effectTime, generateTime);
}
public override void PreExecute()
{
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
targetStartPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
targetEndPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
startPercent = targetStartPercent;
endPercent = targetStartPercent;
noteVisual.noteMain.SetActive(true);
UpdateHold();
}
public override void Execute()
{
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
startPercent = targetStartPercent;
endPercent = Mathf.Lerp(targetStartPercent, targetEndPercent, e);
UpdateHold();
}
public override void Adjust()
{
startPercent = targetStartPercent;
endPercent = targetEndPercent;
UpdateHold();
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Generate Expand");
var subcontainer = container.GenerateSubcontainer(3);
var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 88fcaa4df9cf7d84f9d1849eff92321d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGoodBurst : NoteGoodEffect
{
#region [] Property Caches
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNoteGoodBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
#endregion
#region [] Effect Logic
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[1], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteGoodBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Good Burst");
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: df5f054473b424da2a58900ad53cf508
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,110 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteHoldingBreath : NoteHoldingEffect
{
#region [] Property Caches
private ParticleSystem breathParticle;
#endregion
#region [] Initialization
public DTMNoteHoldingBreath(DTMNoteVisualHold noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = GetHoldingTime();
}
#endregion
#region [] Effect Logic
public override void Recover()
{
if (breathParticle != null)
LeanPool.Despawn(breathParticle);
}
public override void UpdateEffect(float triggerTime)
{
EffectState state = CheckEffectState(triggerTime);
float songTime = EditorManager.instance.songInformation.songTime;
if (state == EffectState.Before)
{
Recover();
if (nowEffectState != EffectState.Before)
{
nowEffectState = EffectState.Before;
effectProgressPercent = 0;
}
}
else if (state == EffectState.Middle)
{
if (nowEffectState == EffectState.Before || nowEffectState == EffectState.After)
{
PreExecute();
}
nowEffectState = EffectState.Middle;
effectProgressPercent = (songTime - triggerTime) / effectTime;
Execute();
}
else if (state == EffectState.After && nowEffectState != EffectState.After)
{
if (nowEffectState != EffectState.Middle)
PreExecute();
nowEffectState = EffectState.After;
effectProgressPercent = 1;
Adjust();
}
}
public override void PreExecute()
{
GameObject effectPrefab = null;
switch (EditorManager.instance.currentJudgeType)
{
case NoteBase.NoteJudgeType.Perfect:
effectPrefab = noteVisual.effectPrefabList[3];
break;
case NoteBase.NoteJudgeType.Good:
effectPrefab = noteVisual.effectPrefabList[4];
break;
case NoteBase.NoteJudgeType.Bad:
effectPrefab = noteVisual.effectPrefabList[5];
break;
default:
return;
}
if (breathParticle != null)
LeanPool.Despawn(breathParticle);
breathParticle = LeanPool.Spawn(effectPrefab, noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
breathParticle.Play();
}
public override void Adjust()
{
if (breathParticle != null)
breathParticle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMNoteHoldingBreath_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Holding Expand");
var subcontainer = container.GenerateSubcontainer(3);
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 87240dd684aa2b448b2fef479075e74a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,99 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteMissTransparent : NoteMissEffect
{
#region [] Property Caches
public List<Renderer> noteRenderers;
#endregion
#region [] Initialization
public DTMNoteMissTransparent(NoteVisualBase noteVisual, float effectTime)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = effectTime;
this.noteRenderers = new List<Renderer>();
foreach (GameObject part in noteVisual.notePartList)
{
Renderer rend = part.GetComponent<Renderer>();
if(rend != null)
{
noteRenderers.Add(rend);
}
}
}
#endregion
#region [] Effect Logic
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 4f);
foreach (var renderer in noteRenderers)
{
foreach (Material m in renderer.materials)
{
m.SetFloat("_MainAlpha", 1);
}
}
}
public override void PreExecute()
{
if (noteVisual is DTMNoteVisualHold)
{
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 0.25f);
}
}
public override void Execute()
{
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
float alpha = (1 - e) / 4f;
foreach (var renderer in noteRenderers)
{
foreach (Material m in renderer.materials)
{
m.SetFloat("_MainAlpha", alpha);
}
}
}
public override void Adjust()
{
noteVisual.noteMain.SetActive(false);
foreach (var renderer in noteRenderers)
{
foreach (Material m in renderer.materials)
{
m.SetFloat("_MainAlpha", 0);
}
}
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteMissTransparent_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Miss Transparent");
var subcontainer = container.GenerateSubcontainer(3);
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8ac43839ad4fe246a8da60557bd1991
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNotePerfectBurst : NotePerfectEffect
{
#region [] Property Caches
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
#endregion
#region [] Effect Logic
public override void Recover()
{
try
{
noteVisual.noteMain.SetActive(true);
}
catch { }
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
// effectParticle.transform.DOMove(noteVisual.noteVisualPosition, 0.2f);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNotePerfectBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Perfect Burst");
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4979bd6148dc44f2c9444c1d3f663a2a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,96 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMRippleEffect : EffectBase
{
#region [] Fields
private GameObject prefab;
private DTM_Ripple ripple;
public float rippleTime;
public Vector3 positionOffset;
public Vector3 eulerAnglesOffset;
public Vector3 scale;
public Color emissionColor;
public float emissionIntensity;
#endregion
#region [] Initialization
public DTMRippleEffect(float rippleTime, Color emissionColor, float emissionIntensity)
{
this.effectTime = 0;
this.rippleTime = rippleTime;
this.positionOffset = Vector3.zero;
this.eulerAnglesOffset = Vector3.zero;
this.scale = Vector3.one;
this.emissionColor = emissionColor;
this.emissionIntensity = emissionIntensity;
prefab =
EditorManager.instance.
customPrefabs["departure_to_multiverse"].
GetPrefab("DTM_Ripple");
}
public DTMRippleEffect(float rippleTime, Color emissionColor, float emissionIntensity,
Vector3 positionOffset, Vector3 eulerAnglesOffset, Vector3 scale)
{
this.effectTime = 0;
this.rippleTime = rippleTime;
this.positionOffset = positionOffset;
this.eulerAnglesOffset = eulerAnglesOffset;
this.scale = scale;
this.emissionColor = emissionColor;
this.emissionIntensity = emissionIntensity;
prefab =
EditorManager.instance.
customPrefabs["departure_to_multiverse"].
GetPrefab("DTM_Ripple");
}
#endregion
#region [] Effect Logic
public override void Adjust()
{
ripple = LeanPool.Spawn(prefab, attachedGameElement.transform).GetComponent<DTM_Ripple>();
ripple.transform.localPosition = positionOffset;
ripple.transform.localEulerAngles = eulerAnglesOffset;
ripple.transform.localScale = scale;
ripple.transform.SetParent(null);
ripple.SetRippleTime(rippleTime);
ripple.SetEmissionColor(emissionColor * Mathf.Pow(2, emissionIntensity));
ripple.mainRipple.Play();
LeanPool.Despawn(ripple.gameObject, rippleTime);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMRippleEffect_BM(rippleTime, emissionColor, emissionIntensity, positionOffset, eulerAnglesOffset, scale);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Ripple Effect");
var effectSettings1 = container.GenerateSubcontainer(3);
var rippleTimeInputField = inspector.GenerateInputField(this, effectSettings1, "Ripple Time", nameof(rippleTime));
var effectSettings2 = container.GenerateSubcontainer(1);
var emissionColorPicker = inspector.GenerateEmissionColorPicker(this, effectSettings2, "Color", "NULL", nameof(emissionColor), nameof(emissionIntensity));
var positionOffsetInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Position Offset", nameof(positionOffset));
var eulerAnglesInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Euler Angles", nameof(eulerAnglesOffset));
var scaleInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Scale", nameof(scale));
SetRemove(effectSettings2);
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c727da5a60404cd439460f09572a8085
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6c0f6392ae97c45f381ee24438ce8157
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,113 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisual : NoteVisualBase
{
#region [] Exposed Fields
public List<List<Material>> normalMaterialList;
public List<List<Material>> highlightMaterialList;
#endregion
#region [] Lifecycle & Factory
public new static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
{
DTMNoteVisual noteVisual = NoteVisualBase.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisual>();
return noteVisual;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
if (isFirstGenerated)
{
note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExpand(this, 1f, 0.2f));
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
if (objectName.Contains("Tap"))
{
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
}
effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
}
}
public override void AfterInitialize()
{
base.AfterInitialize();
Recover();
}
#endregion
#region [] Visual Controls
public override void Recover()
{
foreach (GameObject part in notePartList)
{
Renderer rend = part.GetComponent<Renderer>();
if (rend != null)
{
rend.material.SetFloat("_MainAlpha", 1f);
}
}
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
{
effect.Recover();
}
}
#endregion
}
public partial class DTMNoteVisual
{
#region [] Export & UI
public override void SaveBM()
{
matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isHighlighted);
}
public override void SetHighlight()
{
//List<Renderer> partRendererList = notePartList.Select(part => part.GetComponent<Renderer>()).ToList();
//partRendererList.ForEach(rend => Destroy(rend.material));
if (note is Tap or Hold)
{
extraPartList[0].gameObject.SetActive(isHighlighted);
}
/*if (!isHighlighted)
{
for (int i = 0; i < partRendererList.Count; i++)
{
partRendererList[i].material = Instantiate(normalMaterialList[i]);
}
}
else
{
for (int i = 0; i < partRendererList.Count; i++)
{
partRendererList[i].material = Instantiate(highlightMaterialList[i]);
}
}*/
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ea0771a0c87f746769a9ffd7286a0665
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,202 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisualHold : DTMNoteVisual, INoteVisualHold, IHaveTransformSubmodule
{
#region [] Fields
public Hold hold { get; set; }
public MeshGenerator meshGenerator;
public SplinePositioner headPoint, tailPoint;
private MaterialPropertyBlock materialPropertyBlock;
public override Vector3 noteVisualPosition => headPoint.transform.position;
#endregion
#region [] Lifecycle & Factory
public new static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
{
DTMNoteVisualHold noteVisualHold = NoteVisualBase.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisualHold>();
return noteVisualHold;
}
public override void Initialize(string name, Guid elementGuid, List<string> tags, bool isFirstGenerated, GameElement parentElement)
{
base.Initialize(name, elementGuid, tags, isFirstGenerated, parentElement);
materialPropertyBlock = new();
Observable.NextFrame().Subscribe(_ =>
{
Recover();
}).AddTo(gameObject);
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
if (!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
this.hold.trackPositioner.autoUpdate = false;
headPoint.spline = hold.track.trackPathSubmodule.path;
meshGenerator.spline = hold.track.trackPathSubmodule.path;
tailPoint.spline = hold.track.trackPathSubmodule.path;
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
if (isFirstGenerated)
{
note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExtend(this, 1f, 0.5f));
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
effectSubmodule.effectCollection["Holding"].Add(new DTMNoteHoldingBreath(this));
}
// judgeEffect.transform.position = tailPoint.transform.position;
}
#endregion
#region [] Visual Controls
public override void Recover()
{
foreach (GameObject part in notePartList)
{
Renderer rend = part.GetComponent<Renderer>();
if (rend != null)
{
materialPropertyBlock.SetFloat("_MainAlpha", 1f);
rend.SetPropertyBlock(materialPropertyBlock);
note.track.trackPathSubmodule.path.RebuildImmediate();
}
}
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
{
effect.Recover();
}
foreach (EffectBase effect in effectSubmodule.effectCollection["Holding"])
{
effect.Recover();
}
}
public override void Refresh()
{
base.Refresh();
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
{
if (effect.nowEffectState == EffectBase.EffectState.Middle)
{
effect.Recover();
}
}
}
#endregion
}
public partial class DTMNoteVisualHold
{
#region [] Export & UI
public override void SaveBM()
{
matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags,
themeBundleName, objectName, parentElement.matchedBM as GameElement_BM, isHighlighted);
}
#endregion
#region [] Positional Updates
private float startPercent, endPercent;
public void UpdateHoldInMovableTrack()
{
if (effectSubmodule.effectCollection["Generate"].Any(e => e.nowEffectState == EffectBase.EffectState.Middle))
{
return;
}
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
if (hold.isHolding)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
else if (hold.isFinalJudged)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
}
public void UpdateHoldInStaticTrack()
{
//throw new NotImplementedException();
}
public void SetTransformObserver()
{
Observable.EveryUpdate().Subscribe(_ =>
{
if (transformSubmodule == null)
{
return;
}
bool willRefresh = false;
if (transformSubmodule.positionDirtyMark)
{
transformSubmodule.currentPosition = transformSubmodule.originalPosition + transformSubmodule.positionOffset;
Vector2 posOffset = new Vector2(transformSubmodule.currentPosition.x, transformSubmodule.currentPosition.y);
hold.trackPositioner.motion.offset = posOffset;
meshGenerator.offset = posOffset;
headPoint.motion.offset = posOffset;
tailPoint.motion.offset = posOffset;
transformSubmodule.positionDirtyMark = false;
willRefresh = true;
transformSubmodule.positionOffset = Vector3.zero;
}
if (willRefresh)
{
Refresh();
}
}).AddTo(gameObject);
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0b426e434ca7bbe4b9dce2a80472de6f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: