This commit is contained in:
SoulliesOfficial
2026-03-14 02:30:26 -04:00
parent cf86f0ee51
commit aee62cd637
2041 changed files with 246771 additions and 129128 deletions

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using System;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public partial class DTMTrail_BM : EnvironmentObject_BM
{
public FlexibleFloat_BM visibleTimeLength;
public FlexibleBool_BM enableTimes;
public float enableProcessTime = 0.5f;
public float headSize = 1f;
public FlexibleFloat_BM headRotateSpeed;
public DTMTrail_BM()
{
}
public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
string themeBundleName, string objectName, bool isStatic, FlexibleFloat visibleTimeLength,
FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime, float headSize) :
base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
{
this.visibleTimeLength = visibleTimeLength?.ConvertToBM();
this.enableTimes = enableTimes?.ConvertToBM();
this.headRotateSpeed = headRotateSpeed?.ConvertToBM();
this.enableProcessTime = enableProcessTime;
this.headSize = headSize;
}
public override void ExecuteBM()
{
matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
enableTimes?.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMTrail.GenerateElement(elementName, Guid.NewGuid(), tags, false,
themeBundleName, objectName, parent, isStatic, visibleTimeLength?.ConvertToGameType(), enableTimes?.ConvertToGameType(),
headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
}
}
}

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guid: b65480810cb537e42bf0e4fbda776f91

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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteBadBurst_BM : NoteBadEffect_BM
{
public DTMNoteBadBurst_BM()
{
}
public DTMNoteBadBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteBadBurst(attachedGameElement as NoteVisualBase);
}
}
}

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fileFormatVersion: 2
guid: 882aa31be463a2147a71b9a502a7785d

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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public DTMNoteGenerateExpand_BM()
{
}
public DTMNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGenerateExpand(attachedGameElement as NoteVisualBase, generateTime, effectTime);
}
}
}

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fileFormatVersion: 2
guid: 5f4745e5d96daaa4287580fa46e41473

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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteGenerateExtend_BM : NoteGenerateEffect_BM
{
public DTMNoteGenerateExtend_BM()
{
}
public DTMNoteGenerateExtend_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGenerateExtend(attachedGameElement as NoteVisualBase, generateTime, effectTime);
}
}
}

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fileFormatVersion: 2
guid: 4b4da01861a6cf9478ccf3fb1b138d70

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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteGoodBurst_BM : NoteGoodEffect_BM
{
public DTMNoteGoodBurst_BM()
{
}
public DTMNoteGoodBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGoodBurst(attachedGameElement as NoteVisualBase);
}
}
}

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fileFormatVersion: 2
guid: a4bea6e720a90b44ababf39ccb8fbcc6

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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteHoldingBreath_BM : NoteHoldingEffect_BM
{
public DTMNoteHoldingBreath_BM()
{
}
public DTMNoteHoldingBreath_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteHoldingBreath(attachedGameElement as DTMNoteVisualHold);
}
}
}

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fileFormatVersion: 2
guid: ada343b835586504f882be06829d0b19

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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteMissTransparent_BM : NoteMissEffect_BM
{
public DTMNoteMissTransparent_BM()
{
}
public DTMNoteMissTransparent_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteMissTransparent(attachedGameElement as NoteVisualBase, effectTime);
}
}
}

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fileFormatVersion: 2
guid: 81caedae1d4ebe44484c25c9927c3e38

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using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM
{
public DTMNotePerfectBurst_BM()
{
}
public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase);
}
}
}

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fileFormatVersion: 2
guid: fa2afd25382ad014a960df2499a4a9c8

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using UnityEngine;
using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMRippleEffect_BM : EffectBase_BM
{
public float rippleTime;
public Vector3 positionOffset;
public Vector3 eulerAngles;
public Vector3 scale;
public Color emissionColor = Color.white;
public float emissionIntensity = 0;
public DTMRippleEffect_BM()
{
}
public DTMRippleEffect_BM(float rippleTime, Color emissionColor, float emissionIntensity, Vector3 positionOffset, Vector3 eulerAngles, Vector3 scale)
{
this.rippleTime = rippleTime;
this.positionOffset = positionOffset;
this.eulerAngles = eulerAngles;
this.scale = scale;
this.emissionColor = emissionColor;
this.emissionIntensity = emissionIntensity;
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMRippleEffect(rippleTime, emissionColor, emissionIntensity, positionOffset, eulerAngles, scale)
{
attachedGameElement = attachedGameElement
};
}
}
}

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fileFormatVersion: 2
guid: 1a65263cc43b65144bdd8cd7a0c3ae73

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fileFormatVersion: 2
guid: e67e05377b617a7499ea9a5304eccca4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteVisualHold_BM : DTMNoteVisual_BM
{
public DTMNoteVisualHold_BM()
{
}
public DTMNoteVisualHold_BM(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, GameElement_BM parent, bool isHighlighted) :
base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
{
}
public override void ExecuteBM()
{
matchedElement = DTMNoteVisualHold.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMNoteVisualHold.GenerateElement(elementName, Guid.NewGuid(), tags, false,
themeBundleName, objectName, parent, isHighlighted);
}
}
}

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fileFormatVersion: 2
guid: 823c2282a8683e24db7e2c8c8ef53d62

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using System;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
public class DTMNoteVisual_BM : NoteVisualBase_BM
{
public DTMNoteVisual_BM()
{
}
public DTMNoteVisual_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName, bool isHighlighted) :
base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
{
}
public override void ExecuteBM()
{
matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMNoteVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, themeBundleName,
objectName, parent, isHighlighted);
}
}
}

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fileFormatVersion: 2
guid: 907f5102959689f4bb9523ee24199fda

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fileFormatVersion: 2
guid: b201977e794c8324d9bd38e52314776a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: d35b3119313fb9041b253fa75f70d3c8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -13,6 +13,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
{
#region [] Exposed Fields
public GameObject headPoint, headCircle;
public GameObject trailBody;
public bool isHeadEnabled;
@@ -34,7 +35,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
}
public override bool haveEmissionColor => true;
#endregion
#region [] Lifecycle & Factory
public static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
bool isStatic, FlexibleFloat visibleTimeLength, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
@@ -122,7 +125,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
rend.material.EnableKeyword("_USEREDASALPHA_ON");
});
}
#endregion
#region [] Event Animation Logic
private void Update()
{
float songTime = EditorManager.instance.songInformation.songTime;
@@ -188,10 +193,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Play();
}
#endregion
}
public partial class DTMTrail
{
#region [] Export & UI
public override void SaveBM()
{
matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
@@ -233,50 +240,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
var headSizeInputField =
inspector.GenerateInputField(this, subcontainer, "Head Size", nameof(headSize));
}
}
namespace Beatmap
{
public partial class DTMTrail_BM : EnvironmentObject_BM
{
public FlexibleFloat_BM visibleTimeLength;
public FlexibleBool_BM enableTimes;
public float enableProcessTime = 0.5f;
public float headSize = 1f;
public FlexibleFloat_BM headRotateSpeed;
public DTMTrail_BM()
{
}
public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
string themeBundleName, string objectName, bool isStatic, FlexibleFloat visibleTimeLength,
FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime, float headSize) :
base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
{
this.visibleTimeLength = visibleTimeLength.ConvertToBM();
this.enableTimes = enableTimes.ConvertToBM();
this.headRotateSpeed = headRotateSpeed.ConvertToBM();
this.enableProcessTime = enableProcessTime;
this.headSize = headSize;
}
public override void ExecuteBM()
{
matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
enableTimes.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMTrail.GenerateElement(elementName, Guid.NewGuid(), tags, false,
themeBundleName, objectName, parent, isStatic, visibleTimeLength?.ConvertToGameType(), enableTimes.ConvertToGameType(),
headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
}
}
#endregion
}
}

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fileFormatVersion: 2
guid: 84bce6d5842025f4e9ef10dfe6caa30e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,77 +1,66 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteBadBurst : NoteBadEffect
{
private ParticleSystem effectParticle;
public DTMNoteBadBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectParticle = noteVisual.effectPrefabList[2].GetComponent<ParticleSystem>();
this.effectTime = 0f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[2], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteBadBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Bad Burst");
}
}
namespace Beatmap
{
public class DTMNoteBadBurst_BM : NoteBadEffect_BM
{
public DTMNoteBadBurst_BM()
{
}
public DTMNoteBadBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteBadBurst(attachedGameElement as NoteVisualBase);
}
}
}
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteBadBurst : NoteBadEffect
{
#region [] Property Caches
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNoteBadBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectParticle = noteVisual.effectPrefabList[2].GetComponent<ParticleSystem>();
this.effectTime = 0f;
}
#endregion
#region [] Effect Logic
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[2], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteBadBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Bad Burst");
}
#endregion
}
}

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@@ -6,6 +6,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGenerateExpand : NoteGenerateEffect
{
#region [] Initialization
public DTMNoteGenerateExpand(NoteVisualBase noteVisual, float generateTime, float effectTime)
{
this.note = noteVisual.note;
@@ -13,7 +14,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
this.generateTime = generateTime;
this.effectTime = effectTime;
}
#endregion
#region [] Effect Logic
public sealed override void Recover()
{
noteVisual.noteMain.SetActive(false);
@@ -56,7 +59,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
noteVisual.noteMain.transform.localScale = Vector3.one;
}
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMNoteGenerateExpand_BM(effectTime, generateTime);
@@ -70,27 +75,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
#endregion
}
namespace Beatmap
{
public class DTMNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public DTMNoteGenerateExpand_BM()
{
}
public DTMNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGenerateExpand(attachedGameElement as NoteVisualBase, generateTime, effectTime);
}
}
}
}

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@@ -9,11 +9,15 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGenerateExtend : NoteGenerateEffect
{
#region [] Property Caches
private Hold hold;
private DTMNoteVisualHold noteVisualHold;
public float targetStartPercent, targetEndPercent;
public float startPercent, endPercent;
#endregion
#region [] Initialization
public DTMNoteGenerateExtend(NoteVisualBase noteVisual, float generateTime, float effectTime)
{
this.note = noteVisual.note;
@@ -23,7 +27,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
this.generateTime = generateTime;
this.effectTime = effectTime;
}
#endregion
#region [] Effect Logic
private void UpdateHold()
{
hold.trackPositioner.SetPercent(startPercent);
@@ -72,7 +78,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
if (noteVisualHold.noteMain.activeSelf)
noteVisualHold.noteMain.SetActive(false);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteGenerateExtend_BM(effectTime, generateTime);
@@ -112,27 +120,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
#endregion
}
namespace Beatmap
{
public class DTMNoteGenerateExtend_BM : NoteGenerateEffect_BM
{
public DTMNoteGenerateExtend_BM()
{
}
public DTMNoteGenerateExtend_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGenerateExtend(attachedGameElement as NoteVisualBase, generateTime, effectTime);
}
}
}
}

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@@ -1,78 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGoodBurst : NoteGoodEffect
{
private ParticleSystem effectParticle;
public DTMNoteGoodBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[1], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteGoodBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Good Burst");
}
}
namespace Beatmap
{
public class DTMNoteGoodBurst_BM : NoteGoodEffect_BM
{
public DTMNoteGoodBurst_BM()
{
}
public DTMNoteGoodBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGoodBurst(attachedGameElement as NoteVisualBase);
}
}
}
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGoodBurst : NoteGoodEffect
{
#region [] Property Caches
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNoteGoodBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
#endregion
#region [] Effect Logic
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[1], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteGoodBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Good Burst");
}
#endregion
}
}

View File

@@ -9,15 +9,20 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteHoldingBreath : NoteHoldingEffect
{
#region [] Property Caches
private ParticleSystem breathParticle;
#endregion
#region [] Initialization
public DTMNoteHoldingBreath(DTMNoteVisualHold noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = GetHoldingTime();
}
#endregion
#region [] Effect Logic
public override void Recover()
{
if (breathParticle != null)
@@ -86,7 +91,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
if (breathParticle != null)
breathParticle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMNoteHoldingBreath_BM(effectTime);
@@ -98,26 +105,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
var container = inspector.GenerateContainer("Basic Note Holding Expand");
var subcontainer = container.GenerateSubcontainer(3);
}
}
namespace Beatmap
{
public class DTMNoteHoldingBreath_BM : NoteHoldingEffect_BM
{
public DTMNoteHoldingBreath_BM()
{
}
public DTMNoteHoldingBreath_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteHoldingBreath(attachedGameElement as DTMNoteVisualHold);
}
}
#endregion
}
}

View File

@@ -10,7 +10,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteMissTransparent : NoteMissEffect
{
#region [] Property Caches
public List<Renderer> noteRenderers;
#endregion
#region [] Initialization
public DTMNoteMissTransparent(NoteVisualBase noteVisual, float effectTime)
{
this.note = noteVisual.note;
@@ -26,7 +30,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
}
}
}
#endregion
#region [] Effect Logic
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
@@ -73,7 +79,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
}
}
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteMissTransparent_BM(effectTime);
@@ -86,26 +94,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
var subcontainer = container.GenerateSubcontainer(3);
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class DTMNoteMissTransparent_BM : NoteMissEffect_BM
{
public DTMNoteMissTransparent_BM()
{
}
public DTMNoteMissTransparent_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteMissTransparent(attachedGameElement as NoteVisualBase, effectTime);
}
}
#endregion
}
}

View File

@@ -1,84 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNotePerfectBurst : NotePerfectEffect
{
private ParticleSystem effectParticle;
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
public override void Recover()
{
try
{
noteVisual.noteMain.SetActive(true);
}
catch { }
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
// effectParticle.transform.DOMove(noteVisual.noteVisualPosition, 0.2f);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNotePerfectBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Perfect Burst");
}
}
namespace Beatmap
{
public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM
{
public DTMNotePerfectBurst_BM()
{
}
public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase);
}
}
}
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNotePerfectBurst : NotePerfectEffect
{
#region [] Property Caches
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
#endregion
#region [] Effect Logic
public override void Recover()
{
try
{
noteVisual.noteMain.SetActive(true);
}
catch { }
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
// effectParticle.transform.DOMove(noteVisual.noteVisualPosition, 0.2f);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new DTMNotePerfectBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Perfect Burst");
}
#endregion
}
}

View File

@@ -10,15 +10,19 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMRippleEffect : EffectBase
{
#region [] Fields
private GameObject prefab;
private DTM_Ripple ripple;
public float rippleTime;
public Vector3 positionOffset;
public Vector3 eulerAnglesOffset;
public Vector3 scale;
public Color emissionColor;
public float emissionIntensity;
#endregion
#region [] Initialization
public DTMRippleEffect(float rippleTime, Color emissionColor, float emissionIntensity)
{
this.effectTime = 0;
@@ -49,7 +53,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
customPrefabs["departure_to_multiverse"].
GetPrefab("DTM_Ripple");
}
#endregion
#region [] Effect Logic
public override void Adjust()
{
@@ -64,7 +70,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
ripple.mainRipple.Play();
LeanPool.Despawn(ripple.gameObject, rippleTime);
}
#endregion
#region [] Export & UI
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMRippleEffect_BM(rippleTime, emissionColor, emissionIntensity, positionOffset, eulerAnglesOffset, scale);
@@ -83,42 +91,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
var scaleInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Scale", nameof(scale));
SetRemove(effectSettings2);
}
}
namespace Beatmap
{
public class DTMRippleEffect_BM : EffectBase_BM
{
public float rippleTime;
public Vector3 positionOffset;
public Vector3 eulerAngles;
public Vector3 scale;
public Color emissionColor = Color.white;
public float emissionIntensity = 0;
public DTMRippleEffect_BM()
{
}
public DTMRippleEffect_BM(float rippleTime, Color emissionColor, float emissionIntensity, Vector3 positionOffset, Vector3 eulerAngles, Vector3 scale)
{
this.rippleTime = rippleTime;
this.positionOffset = positionOffset;
this.eulerAngles = eulerAngles;
this.scale = scale;
this.emissionColor = emissionColor;
this.emissionIntensity = emissionIntensity;
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMRippleEffect(rippleTime, emissionColor, emissionIntensity, positionOffset, eulerAngles, scale)
{
attachedGameElement = attachedGameElement
};
}
}
#endregion
}
}

View File

@@ -1,135 +1,113 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisual : NoteVisualBase
{
public List<List<Material>> normalMaterialList;
public List<List<Material>> highlightMaterialList;
public new static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
{
DTMNoteVisual noteVisual = NoteVisualBase.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisual>();
return noteVisual;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
if (isFirstGenerated)
{
note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExpand(this, 1f, 0.2f));
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
if (objectName.Contains("Tap"))
{
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
}
effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
}
}
public override void AfterInitialize()
{
base.AfterInitialize();
Recover();
}
public override void Recover()
{
foreach (GameObject part in notePartList)
{
Renderer rend = part.GetComponent<Renderer>();
if (rend != null)
{
rend.material.SetFloat("_MainAlpha", 1f);
}
}
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
{
effect.Recover();
}
}
}
public partial class DTMNoteVisual
{
public override void SaveBM()
{
matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isHighlighted);
}
public override void SetHighlight()
{
//List<Renderer> partRendererList = notePartList.Select(part => part.GetComponent<Renderer>()).ToList();
//partRendererList.ForEach(rend => Destroy(rend.material));
if (note is Tap or Hold)
{
extraPartList[0].gameObject.SetActive(isHighlighted);
}
/*if (!isHighlighted)
{
for (int i = 0; i < partRendererList.Count; i++)
{
partRendererList[i].material = Instantiate(normalMaterialList[i]);
}
}
else
{
for (int i = 0; i < partRendererList.Count; i++)
{
partRendererList[i].material = Instantiate(highlightMaterialList[i]);
}
}*/
}
}
namespace Beatmap
{
public class DTMNoteVisual_BM : NoteVisualBase_BM
{
public DTMNoteVisual_BM()
{
}
public DTMNoteVisual_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName, bool isHighlighted) :
base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
{
}
public override void ExecuteBM()
{
matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMNoteVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, themeBundleName,
objectName, parent, isHighlighted);
}
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisual : NoteVisualBase
{
#region [] Exposed Fields
public List<List<Material>> normalMaterialList;
public List<List<Material>> highlightMaterialList;
#endregion
#region [] Lifecycle & Factory
public new static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
{
DTMNoteVisual noteVisual = NoteVisualBase.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisual>();
return noteVisual;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
if (isFirstGenerated)
{
note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExpand(this, 1f, 0.2f));
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
if (objectName.Contains("Tap"))
{
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
}
effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
}
}
public override void AfterInitialize()
{
base.AfterInitialize();
Recover();
}
#endregion
#region [] Visual Controls
public override void Recover()
{
foreach (GameObject part in notePartList)
{
Renderer rend = part.GetComponent<Renderer>();
if (rend != null)
{
rend.material.SetFloat("_MainAlpha", 1f);
}
}
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
{
effect.Recover();
}
}
#endregion
}
public partial class DTMNoteVisual
{
#region [] Export & UI
public override void SaveBM()
{
matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isHighlighted);
}
public override void SetHighlight()
{
//List<Renderer> partRendererList = notePartList.Select(part => part.GetComponent<Renderer>()).ToList();
//partRendererList.ForEach(rend => Destroy(rend.material));
if (note is Tap or Hold)
{
extraPartList[0].gameObject.SetActive(isHighlighted);
}
/*if (!isHighlighted)
{
for (int i = 0; i < partRendererList.Count; i++)
{
partRendererList[i].material = Instantiate(normalMaterialList[i]);
}
}
else
{
for (int i = 0; i < partRendererList.Count; i++)
{
partRendererList[i].material = Instantiate(highlightMaterialList[i]);
}
}*/
}
#endregion
}
}

View File

@@ -11,13 +11,16 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisualHold : DTMNoteVisual, INoteVisualHold, IHaveTransformSubmodule
{
#region [] Fields
public Hold hold { get; set; }
public MeshGenerator meshGenerator;
public SplinePositioner headPoint, tailPoint;
private MaterialPropertyBlock materialPropertyBlock;
public override Vector3 noteVisualPosition => headPoint.transform.position;
#endregion
#region [] Lifecycle & Factory
public new static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
{
@@ -77,9 +80,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
// judgeEffect.transform.position = tailPoint.transform.position;
}
#endregion
#region [] Visual Controls
public override void Recover()
{
foreach (GameObject part in notePartList)
@@ -113,16 +116,20 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
}
}
}
#endregion
}
public partial class DTMNoteVisualHold
{
#region [] Export & UI
public override void SaveBM()
{
matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags,
themeBundleName, objectName, parentElement.matchedBM as GameElement_BM, isHighlighted);
}
#endregion
#region [] Positional Updates
private float startPercent, endPercent;
public void UpdateHoldInMovableTrack()
@@ -190,35 +197,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
}).AddTo(gameObject);
}
}
namespace Beatmap
{
public class DTMNoteVisualHold_BM : DTMNoteVisual_BM
{
public DTMNoteVisualHold_BM()
{
}
public DTMNoteVisualHold_BM(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, GameElement_BM parent, bool isHighlighted) :
base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
{
}
public override void ExecuteBM()
{
matchedElement = DTMNoteVisualHold.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMNoteVisualHold.GenerateElement(elementName, Guid.NewGuid(), tags, false,
themeBundleName, objectName, parent, isHighlighted);
}
}
#endregion
}
}