大修
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Lean.Pool;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SLSUtilities.LeanPoolAssistance
|
||||
{
|
||||
public class PooledObject : SerializedMonoBehaviour, IPoolable
|
||||
{
|
||||
[Tooltip("是否在生成后定时自动回收")]
|
||||
public bool isAutoDespawn = true;
|
||||
|
||||
[ShowIf("isAutoDespawn")][Tooltip("自动回收时间")]
|
||||
public float autoDespawnTime = 1;
|
||||
[ShowIf("isAutoDespawn")][Tooltip("自动回收计时器")][ReadOnly][HideInEditorMode]
|
||||
public float despawnTimer;
|
||||
|
||||
private List<IPoolable> children;
|
||||
|
||||
protected bool spawnExecuted = false;
|
||||
|
||||
[HideInInspector]
|
||||
public Action onSpawnAction;
|
||||
[HideInInspector]
|
||||
public Action onDespawnAction;
|
||||
|
||||
public virtual void OnSpawn()
|
||||
{
|
||||
if (spawnExecuted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
spawnExecuted = true;
|
||||
despawnTimer = 0;
|
||||
onSpawnAction?.Invoke();
|
||||
|
||||
children = GetComponentsInChildren<IPoolable>().ToList();
|
||||
children.Remove(this);
|
||||
children.ForEach(child => child.OnSpawn());
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
UpdateTimer(Time.deltaTime);
|
||||
}
|
||||
|
||||
protected virtual void UpdateTimer(float deltaTime)
|
||||
{
|
||||
if (!isAutoDespawn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
despawnTimer += deltaTime;
|
||||
|
||||
if (despawnTimer >= autoDespawnTime)
|
||||
{
|
||||
LeanPool.Despawn(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnDespawn()
|
||||
{
|
||||
spawnExecuted = false;
|
||||
onDespawnAction?.Invoke();
|
||||
children.ForEach(child => child.OnDespawn());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user