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96
Assets/Scripts/Manager/TrackManager.cs
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96
Assets/Scripts/Manager/TrackManager.cs
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Ichni
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{
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/// <summary>
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/// 编辑器 TrackManager:集中管理场上所有轨道相关组件的逐帧更新。
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/// 替代各组件自身持有的 Update() 调用,消除大量零散的 MonoBehaviour 帧回调开销。
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/// 通过 ManualTick() 由 EditorManager 统一调度,确保时序可控。
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/// </summary>
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public class TrackManager : Singleton<TrackManager>
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{
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#region [单例别名] Singleton Alias
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public new static TrackManager instance => Instance;
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#endregion
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#region [活跃组件列表] Active Component Lists
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private readonly List<Track> _activeTracks = new List<Track>(50);
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private readonly List<CrossTrackPoint> _activeCrossPoints = new List<CrossTrackPoint>(50);
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private readonly List<ObjectTracker> _activeObjectTrackers = new List<ObjectTracker>(50);
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private readonly List<ParticleTracker> _activeParticleTrackers = new List<ParticleTracker>(50);
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// 注意:TrackHeadPoint / TrackPercentPoint 在编辑器中无对应的逐帧更新逻辑,暂不加入
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#endregion
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#region [注册与注销] Registration
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public void RegisterTrack(Track track)
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{
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if (!_activeTracks.Contains(track)) _activeTracks.Add(track);
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}
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public void UnregisterTrack(Track track) => _activeTracks.Remove(track);
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public void RegisterCrossPoint(CrossTrackPoint point)
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{
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if (!_activeCrossPoints.Contains(point)) _activeCrossPoints.Add(point);
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}
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public void UnregisterCrossPoint(CrossTrackPoint point) => _activeCrossPoints.Remove(point);
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public void RegisterObjectTracker(ObjectTracker tracker)
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{
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if (!_activeObjectTrackers.Contains(tracker)) _activeObjectTrackers.Add(tracker);
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}
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public void UnregisterObjectTracker(ObjectTracker tracker) => _activeObjectTrackers.Remove(tracker);
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public void RegisterParticleTracker(ParticleTracker tracker)
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{
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if (!_activeParticleTrackers.Contains(tracker)) _activeParticleTrackers.Add(tracker);
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}
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public void UnregisterParticleTracker(ParticleTracker tracker) => _activeParticleTrackers.Remove(tracker);
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#endregion
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#region [中央集权主循环] Manager-Driven Tick
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/// <summary>
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/// 由 EditorManager.Update 统一调度。
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/// </summary>
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public void ManualTick(float songTime)
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{
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// 1. Track:更新轨道时间子模块
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for (int i = 0; i < _activeTracks.Count; i++)
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{
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var track = _activeTracks[i];
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if (!track.isActiveAndEnabled) continue;
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if (track.timeDurationSubmodule.CheckTimeInDuration(songTime))
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{
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(track.trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart(songTime);
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}
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}
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// 2. CrossTrackPoint:更新跨轨切分点
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for (int i = 0; i < _activeCrossPoints.Count; i++)
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{
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var point = _activeCrossPoints[i];
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if (!point.isActiveAndEnabled) continue;
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point.ManualTick(songTime);
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}
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// 3. ObjectTracker:更新轨道物体跟踪器
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for (int i = 0; i < _activeObjectTrackers.Count; i++)
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{
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var tracker = _activeObjectTrackers[i];
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if (!tracker.isActiveAndEnabled) continue;
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tracker.ManualTick(songTime);
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}
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// 4. ParticleTracker:更新轨道粒子跟踪器
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for (int i = 0; i < _activeParticleTrackers.Count; i++)
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{
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var tracker = _activeParticleTrackers[i];
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if (!tracker.isActiveAndEnabled) continue;
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tracker.ManualTick(songTime);
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}
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}
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#endregion
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}
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}
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