This commit is contained in:
SoulliesOfficial
2026-03-14 02:30:26 -04:00
parent cf86f0ee51
commit aee62cd637
2041 changed files with 246771 additions and 129128 deletions

View File

@@ -186,11 +186,11 @@ namespace MoreMountains.Tools
switch (Mode)
{
case Modes.Rigidbody:
Velocity = _rigidbody.velocity;
Velocity = _rigidbody.linearVelocity;
break;
case Modes.Rigidbody2D:
Velocity = _rigidbody2D.velocity;
Velocity = _rigidbody2D.linearVelocity;
break;
case Modes.Position:

View File

@@ -63,13 +63,13 @@ namespace MoreMountains.Tools
{
if (_mode == "2D")
{
return(_rigidbody2D.velocity);
return(_rigidbody2D.linearVelocity);
}
else
{
if (_mode == "3D")
{
return(_rigidbody.velocity);
return(_rigidbody.linearVelocity);
}
else
{
@@ -80,10 +80,10 @@ namespace MoreMountains.Tools
set
{
if (_mode == "2D") {
_rigidbody2D.velocity = value;
_rigidbody2D.linearVelocity = value;
}
if (_mode == "3D") {
_rigidbody.velocity = value;
_rigidbody.linearVelocity = value;
}
}
}

View File

@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
@@ -41,6 +41,7 @@ Material:
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -103,6 +104,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
@@ -134,6 +136,7 @@ Material:
- _Surface: 1
- _UVSec: 0
- _WorkflowMode: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
@@ -141,3 +144,4 @@ Material:
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -9,7 +9,7 @@ namespace MoreMountains.Tools
{
public override void OnGUI(Rect position, SerializedProperty serializedProperty, GUIContent label)
{
string[] navMeshAreaNames = GameObjectUtility.GetNavMeshAreaNames();
string[] navMeshAreaNames = UnityEngine.AI.NavMesh.GetAreaNames();
float positionWidth = position.width;
int maskValue = serializedProperty.intValue;