DTM主题包 Stay

This commit is contained in:
SoulliesOfficial
2025-03-13 13:49:27 -04:00
parent f9f4a37a79
commit ac2259e813
39 changed files with 75469 additions and 5105 deletions

View File

@@ -8,7 +8,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisual : NoteVisualBase
{
public static new DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
public new static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement)
{
DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
@@ -29,8 +29,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
//effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
if (objectName.Contains("Tap"))
{
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
}
//effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}