DTM主题包 Stay
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@@ -8,7 +8,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public partial class DTMNoteVisual : NoteVisualBase
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{
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public static new DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
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public new static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement)
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{
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DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
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@@ -29,8 +29,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
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//effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
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effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
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effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
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if (objectName.Contains("Tap"))
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{
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effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
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}
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//effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
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}
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}
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