优化
This commit is contained in:
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File diff suppressed because one or more lines are too long
@@ -76,6 +76,12 @@ namespace Ichni.RhythmGame
|
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node = new SplinePoint(position, Vector3.up, normal, size, color);
|
||||
track.trackPathSubmodule.SetPathNode(this);
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
track.trackPathSubmodule.pathNodeList.Remove(this);
|
||||
track.Refresh();
|
||||
print("PathNode " + elementName + " destroyed.");
|
||||
}
|
||||
}
|
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|
||||
public partial class PathNode
|
||||
@@ -98,10 +104,10 @@ namespace Ichni.RhythmGame
|
||||
base.SetUpInspector();
|
||||
|
||||
var container = inspector.GenerateContainer("Path Node");
|
||||
|
||||
|
||||
var pathNodeSettings = container.GenerateSubcontainer(3);
|
||||
var indexText = inspector.GenerateHintText(this, pathNodeSettings, "Index: " + index);
|
||||
var isShowingSphereToggle =
|
||||
var isShowingSphereToggle =
|
||||
inspector.GenerateToggle(this, pathNodeSettings, "Is Showing Sphere", nameof(isShowingSphere))
|
||||
.AddListenerFunction(() => SetPathNodeSphere(isShowingSphere));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
@@ -25,7 +26,7 @@ namespace Ichni.RhythmGame
|
||||
Track.TrackSamplingType trackSamplingType, bool isClosed, bool isShowingDisplay) : base(track)
|
||||
{
|
||||
this.path = track.AddComponent<SplineComputer>();
|
||||
|
||||
|
||||
this.pathNodeList = new List<PathNode>();
|
||||
this.trackSpaceType = trackSpaceType;
|
||||
this.trackSamplingType = trackSamplingType;
|
||||
@@ -92,10 +93,6 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
SetTrackSpaceType((int)trackSpaceType);
|
||||
SetUpSplineComputer(trackSpaceType, trackSamplingType);
|
||||
|
||||
|
||||
@@ -116,6 +116,7 @@ namespace Ichni.RhythmGame
|
||||
t.trailRenderer.emitting = emitting;
|
||||
t.trailRenderer.enabled = emitting;
|
||||
if (willClear) t.trailRenderer.Clear();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,10 +51,22 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
// 创建节拍线
|
||||
private void CreateBeatLines()
|
||||
{
|
||||
for (int i = 0; i < (int)EditorManager.instance.songInformation.song.length / FatherWindow.timePerBeat; i++)
|
||||
// 先清空BeatArea下的所有子对象,防止重复生成
|
||||
for (int i = BeatArea.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(BeatArea.GetChild(i).gameObject);
|
||||
}
|
||||
float maxX = 1400f + (3 * BeatDeviver);
|
||||
int totalBeats = (int)(EditorManager.instance.songInformation.song.length / FatherWindow.timePerBeat);
|
||||
for (int i = 0; i < totalBeats; i++)
|
||||
{
|
||||
float posX = BeatDeviver * i;
|
||||
if (posX > maxX)
|
||||
{
|
||||
break;
|
||||
}
|
||||
GameObject u = Instantiate(BeatLine, BeatArea);
|
||||
u.transform.localPosition = new Vector3(BeatDeviver * i, 0, 0);
|
||||
u.transform.localPosition = new Vector3(posX, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,7 +94,15 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
Vector3 newPosition = new Vector3(-FatherWindow.songBeat * BeatDeviver, 0, 0);
|
||||
Area.localPosition = newPosition;
|
||||
BeatArea.localPosition = newPosition;
|
||||
XBeatArea.localPosition = newPosition;
|
||||
while (true)
|
||||
{
|
||||
BeatArea.localPosition += new Vector3(BeatDeviver, 0, 0);
|
||||
if (BeatArea.localPosition.x > ((-200f) - BeatDeviver))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
XBeatArea.localPosition = BeatArea.localPosition;
|
||||
}
|
||||
|
||||
// 添加事件
|
||||
@@ -141,7 +161,7 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
public float GetBeat()
|
||||
{
|
||||
// 获取鼠标在 BeatArea 中的相对位置
|
||||
Vector2 localMousePosition = BeatArea.InverseTransformPoint(Mouse.current.position.ReadValue());
|
||||
Vector2 localMousePosition = Area.InverseTransformPoint(Mouse.current.position.ReadValue());
|
||||
//Debug.Log(localMousePosition);
|
||||
|
||||
float mouseBeat = localMousePosition.x / BeatDeviver;
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Ichni.Editor
|
||||
EditorManager.instance.songInformation.songTime += Time.deltaTime;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (isPlaying)
|
||||
{
|
||||
EditorManager.instance.songInformation.songTime = EditorManager.instance.musicPlayer.audioSource.time;
|
||||
@@ -33,7 +33,7 @@ namespace Ichni.Editor
|
||||
Trail.SetAllTrails(true, false);
|
||||
EditorManager.instance.songInformation.songTime = audioSource.time;
|
||||
if (isPlaying) audioSource.Play();
|
||||
else audioSource.Pause();
|
||||
else PauseMusic();
|
||||
}
|
||||
|
||||
public void PauseMusic()
|
||||
|
||||
@@ -32,7 +32,6 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
public GameObject beatLinePrefabv;
|
||||
public GameObject beatLinePrefabh;
|
||||
public GameObject NotePrefab;
|
||||
public RectTransform secBeatLineh;//用于定位屏幕位置
|
||||
float songTime => EditorManager.instance.songInformation.songTime;
|
||||
float songBeat => EditorManager.instance.songInformation.songBeat;
|
||||
float beatmapStartTime => -EditorManager.instance.songInformation.delay;
|
||||
@@ -99,12 +98,7 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
|
||||
GameObject u = Instantiate(beatLinePrefabh, LineMovepoint);
|
||||
u.transform.localPosition = new Vector3(0, i * beatDeviver, 0);
|
||||
if (i == 1)
|
||||
{
|
||||
secBeatLineh = u.GetComponent<RectTransform>();
|
||||
realDevider = secBeatLineh.position.y - LineMovepoint.position.y;
|
||||
Debug.Log(realDevider);
|
||||
}
|
||||
|
||||
if (u.transform.localPosition.y > 600)
|
||||
{
|
||||
Destroy(u);
|
||||
@@ -177,7 +171,7 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
TransformChanged();
|
||||
windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
|
||||
}
|
||||
if (selectedGameObject == null && RectTransformUtility.RectangleContainsScreenPoint(windowRect, Mouse.current.position.ReadValue()))
|
||||
if (selectedGameObject is null && RectTransformUtility.RectangleContainsScreenPoint(windowRect, Mouse.current.position.ReadValue()))
|
||||
{
|
||||
DetectNote();
|
||||
|
||||
|
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Reference in New Issue
Block a user