修noteprefab和submodule
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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public List<string> holdStartAudioList;
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private NoteBase note => attachedGameElement as NoteBase;
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public NoteAudioSubmodule(NoteBase attachedGameElement, string defaultAudio) : base(attachedGameElement)
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{
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generalJudgeAudioList = new List<string>();
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@@ -26,14 +26,17 @@ namespace Ichni.RhythmGame
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badAudioList = new List<string>();
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missAudioList = new List<string>();
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holdStartAudioList = new List<string>();
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generalJudgeAudioList.Add(defaultAudio);
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this.note.noteAudioSubmodule = this;
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if (!HaveSameSubmodule)
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{
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this.note.noteAudioSubmodule = this;
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}
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}
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public NoteAudioSubmodule(NoteBase attachedGameElement, List<string> generalJudgeAudioList,
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List<string> perfectAudioList, List<string> goodAudioList, List<string> badAudioList,
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public NoteAudioSubmodule(NoteBase attachedGameElement, List<string> generalJudgeAudioList,
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List<string> perfectAudioList, List<string> goodAudioList, List<string> badAudioList,
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List<string> missAudioList, List<string> holdStartAudioList) : base(attachedGameElement)
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{
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this.generalJudgeAudioList = generalJudgeAudioList;
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@@ -42,8 +45,11 @@ namespace Ichni.RhythmGame
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this.badAudioList = badAudioList;
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this.missAudioList = missAudioList;
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this.holdStartAudioList = holdStartAudioList ?? new List<string>();
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this.note.noteAudioSubmodule = this;
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if (!HaveSameSubmodule)
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{
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this.note.noteAudioSubmodule = this;
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}
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}
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}
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@@ -10,24 +10,30 @@ namespace Ichni.RhythmGame
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{
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public List<NoteJudgeUnit> judgeUnitList;
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private NoteBase note => attachedGameElement as NoteBase;
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public NoteJudgeSubmodule(NoteBase attachedGameElement) : base(attachedGameElement)
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{
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judgeUnitList = new List<NoteJudgeUnit>();
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this.note.noteJudgeSubmodule = this;
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if (!HaveSameSubmodule)
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{
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this.note.noteJudgeSubmodule = this;
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}
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}
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public NoteJudgeSubmodule(NoteBase attachedGameElement, List<NoteJudgeUnit_BM> judgeUnitList_BM) : base(attachedGameElement)
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{
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judgeUnitList = new List<NoteJudgeUnit>();
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foreach (NoteJudgeUnit_BM judgeUnitBM in judgeUnitList_BM)
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{
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judgeUnitList.Add(judgeUnitBM.ConvertToGameType(attachedGameElement));
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}
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this.note.noteJudgeSubmodule = this;
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if (!HaveSameSubmodule)
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{
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this.note.noteJudgeSubmodule = this;
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}
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}
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}
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@@ -20,6 +20,12 @@ namespace Ichni.RhythmGame
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{
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Flick flick = Instantiate(EditorManager.instance.basePrefabs.flickNote, parentElement.transform)
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.GetComponent<Flick>();
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if (EditorManager.instance.useNotePrefab)
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{
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isFirstGenerated = false;
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}
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flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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flick.exactJudgeTime = exactJudgeTime;
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flick.availableFlickDirections = directions;
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@@ -22,6 +22,12 @@ namespace Ichni.RhythmGame
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{
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Hold hold = Instantiate(EditorManager.instance.basePrefabs.holdNote, parentElement.transform)
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.GetComponent<Hold>();
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if (EditorManager.instance.useNotePrefab)
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{
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isFirstGenerated = false;
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}
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hold.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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hold.exactJudgeTime = exactJudgeTime;
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hold.holdEndTime = holdEndTime;
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@@ -16,6 +16,12 @@ namespace Ichni.RhythmGame
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GameElement parentElement, float exactJudgeTime)
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{
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Stay stay = Instantiate(EditorManager.instance.basePrefabs.stayNote, parentElement.transform).GetComponent<Stay>();
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if (EditorManager.instance.useNotePrefab)
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{
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isFirstGenerated = false;
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}
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stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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stay.exactJudgeTime = exactJudgeTime;
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@@ -17,6 +17,12 @@ namespace Ichni.RhythmGame
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{
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Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
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.GetComponent<Tap>();
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if (EditorManager.instance.useNotePrefab)
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{
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isFirstGenerated = false;
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}
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tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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tap.exactJudgeTime = exactJudgeTime;
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