更新
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@@ -21,6 +21,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void Recover()
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{
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noteVisual.noteMain.SetActive(true);
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if (note is Hold && noteVisual.isHighlighted)
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{
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noteVisual.extraPartList[0].gameObject.SetActive(true);
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}
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}
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public override void Adjust()
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@@ -28,6 +33,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[1], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
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effectParticle.Play();
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if (note is Hold && noteVisual.isHighlighted)
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{
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noteVisual.extraPartList[0].gameObject.SetActive(false);
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}
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noteVisual.noteMain.SetActive(false);
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LeanPool.Despawn(effectParticle.gameObject, 1);
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}
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