更新
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@@ -8,7 +8,7 @@ namespace Ichni.RhythmGame
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{
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public class RadialBlurEffect : EffectBase
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{
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private readonly NBPostProcessingController nbController;
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private readonly PostProcessingController nbController;
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public float duration;
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public int sampleLevel;
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@@ -17,6 +17,7 @@ namespace Ichni.RhythmGame
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public GameObject judgeEffect;
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public List<GameObject> notePartList;
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public List<GameObject> extraPartList;
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public List<GameObject> effectPrefabList;
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public virtual Vector3 noteVisualPosition => noteMain.transform.position;
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@@ -12,7 +12,7 @@ namespace Ichni.Editor
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public class PostProcessingManager : MonoBehaviour
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{
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public Volume globalVolume;
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public NBPostProcessingController nbController;
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public PostProcessingController nbController;
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public PixelateFeature pixelateFeature;
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void Awake()
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