Camera Tilt和Camera Offset效果,以及退出,重载功能
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@@ -127,7 +127,10 @@ namespace Ichni.RhythmGame
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{
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{ "Bloom", new BloomEffect(1, 2, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "CameraShake", new CameraShakeEffect(1, 50, 1, 1, 1) },
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{"CameraTilt", new CameraTiltEffect(0.2f, 15f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f))},
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{"CameraOffset", new CameraOffsetEffect(0.2f, Vector3.forward, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1,0.3f))},
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{"CameraTilt", new CameraTiltEffect(false, 0.2f, 5f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f),
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false, 0.2f, 5f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f),
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false, 0.2f, 5f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f))},
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{ "ChromaticAberration", new ChromaticAberrationEffect(1, 1, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "SetInteger", new SetIntegerEffect("New Variable", 0, false, 0, 1) },
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@@ -89,6 +89,7 @@ namespace Ichni.RhythmGame
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{
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EditorManager.instance.beatmapContainer = new BeatmapContainer();
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EditorManager.instance.beatmapContainer.matchedBM = this;
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GameElement_BM.identifier.Clear();
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elementList.ForEach(element =>
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{
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