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@@ -53,7 +53,11 @@ namespace Ichni.RhythmGame
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this.tags = tags;
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EditorManager.instance.beatmapContainer.gameElementList.Add(this);
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submoduleList = new List<SubmoduleBase>();
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if (isFirstGenerated) SetDefaultSubmodules();
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if (isFirstGenerated)
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{
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SetDefaultSubmodules();
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}
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SetParent(parentElement);
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EditorManager.instance.uiManager.hierarchy.GenerateTab(this, parentElement);
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@@ -70,12 +74,17 @@ namespace Ichni.RhythmGame
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}
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public virtual void SetEditorSubmodules()
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{
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}
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/// <summary>
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/// 在所有物体生成完毕后,执行的初始化方法
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/// </summary>
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public virtual void AfterInitialize()
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{
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SetEditorSubmodules();
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}
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/// <summary>
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@@ -4,7 +4,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class NoteVisualBase : SubstantialObject, IHaveEffectSubmodule
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public abstract class NoteVisualBase : SubstantialObject, IHaveEffectSubmodule, IHaveSelectSubmodule
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{
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public NoteBase note;
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@@ -15,11 +15,17 @@ namespace Ichni.RhythmGame
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public List<GameObject> effectPartList;
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public EffectSubmodule effectSubmodule { get; set; }
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public SelectSubmodule selectSubmodule { get; set; }
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public override void SetDefaultSubmodules()
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{
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base.SetDefaultSubmodules();
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effectSubmodule = new EffectSubmodule(this, EffectSubmodule.EffectSubmodulePreset.Note);
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}
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public override void SetEditorSubmodules()
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{
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selectSubmodule = new SelectSubmodule(this, note);
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}
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}
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}
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@@ -54,6 +54,7 @@ namespace Ichni.RhythmGame
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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Refresh();
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}
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}
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@@ -47,6 +47,8 @@ namespace Ichni.RhythmGame
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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if (trackPathSubmodule != null && trackPathSubmodule.pathNodeList.Count > 3)
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{
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trackPathSubmodule.ClosePath();
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@@ -62,7 +64,6 @@ namespace Ichni.RhythmGame
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trackPathSubmodule?.Refresh();
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trackTimeSubmodule?.Refresh();
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trackRendererSubmodule?.Refresh();
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}
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public override void OnDelete()
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