所有Simple UI Element,以及Composite Parameter Window初步
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
|
||||
public class BasePrefabsCollection : SerializedScriptableObject
|
||||
@@ -30,13 +31,16 @@ public class BasePrefabsCollection : SerializedScriptableObject
|
||||
|
||||
[Title("Effect相关")] public GameObject bloomShake;
|
||||
|
||||
[Title("DynamicUI相关")] public GameObject dynamicUIContainer;
|
||||
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
|
||||
public GameObject inputField;
|
||||
public GameObject Vec3inputField;
|
||||
public GameObject Vector3inputField;
|
||||
public GameObject text;
|
||||
public GameObject button;
|
||||
public GameObject toggle;
|
||||
public GameObject dropdown;
|
||||
|
||||
|
||||
public GameObject baseColorPicker;
|
||||
public GameObject emissionColorPicker;
|
||||
[Title("DynamicUI相关-Composite")]
|
||||
public GameObject compositeParameterWindow;
|
||||
public GameObject stringUnit;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user